A possible Cring problem. I'm working on a walk for the cring. It's starting to look good. But I found something that may be a problem in the Cring character. See the picture: zRotate for the left foot. Some joint parameters may be wrong? The right foot seems to be OK. I noticed that in the left and right foot, the parameters are in a different order... Right Foot, last 3 parameters are: yRotate, zRotate, xRotate Left Foot, last 3 parameters are: zRotate, yRotate, xRotate By itself this is only a cosmetic problem (although it fooled me when I was trying to switch left and right in a pose). But maybe it means that the joint parameters were mixed up too? [twillis, I hope you don't mind public communication like this... here I know I can include a picture]