Forum: Poser - OFFICIAL


Subject: mirrors

Marque opened this issue on Jul 05, 2001 ยท 7 posts


Marque posted Thu, 05 July 2001 at 1:28 PM

I know that Jim Burton has done this, can you (or anyone else who has done it), give me some hints on how you do the reflection please? Thanks, Marque

Marque posted Thu, 05 July 2001 at 2:08 PM

I think it works better this way? Marque

lalverson posted Thu, 05 July 2001 at 2:41 PM

I end up using two model one with a reversed pose. makes it alot easier at least for me.


bk321467SKYNET posted Thu, 05 July 2001 at 3:18 PM

I didn't know either to give a sufficient reflection. I am obliged to use two characters. Michel

Jim Burton posted Fri, 06 July 2001 at 11:25 AM

Your getting there, but the reflection itself doesn't look right. What I've been doing is rendering the front, then rotate the camera around to the back, and look at the figure through the mirror, using the same camera (so the perspective is correct). Along the way I delete the mirror, of course. If you scale the image in the mirror down make sure you hold down the shift key so aspect ratio is locked (at least in PhotoShop). no fair making it thinner to fit in the mirror. I've been meaning to put a couple of mirror props in Freestuff along with a tutorial on the masking, but you seem to have that part down pretty good. Your mirror also looks very nice!

3-DArena posted Fri, 06 July 2001 at 3:24 PM

I don't do mirrors, but what about adding a slight pool reflection to the "glass"? For awhile I used to make shadowbox graphics, adding that slight pool shadow and taking it really transparent, made a lot of difference in the glass. just a thought....


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Jim Burton posted Fri, 06 July 2001 at 3:58 PM

Pool reflection is good, you couls also blur the image in the mirror a little (to simulate depth-of-field in a real camera), or use other filters in moderation. I normally bias my lights tward the front, and I don't reposition them (at least not much) for the "mirrored" view, so it looks darker, I think that helps it look "real"