visualkinetics opened this issue on Jul 06, 2001 ยท 5 posts
visualkinetics posted Fri, 06 July 2001 at 9:53 PM
Jim Burton posted Fri, 06 July 2001 at 10:08 PM
Well, you can just move the vertices of the parts to the closed position in you modeling program and save a object file for each part, then load each as a morph target in Poser. If you want to move tham all from one dial, set all of them to 1.00 and make a full-body morph. After saying that, remember morphs are straight line, you could also go through the hierarchy editor and get them to bend. As to mapping, the only way to get a different map on the back would be to have another surface - is it single sided or two layers of mesh? Looks great, BTW. Monarch? I'm not much on butterflies!
BillyGoat posted Fri, 06 July 2001 at 10:21 PM
I love it! Great detail - especially around the edges.
chohole posted Sat, 07 July 2001 at 2:46 AM
When you get the wings sorted are you going to offer then for sale, they look great
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
visualkinetics posted Sat, 07 July 2001 at 3:09 AM
Thanks Jim for the tip. I'll have to give making a full body morph a try. Hopefully there's a tutorial somewhere here at renderosity. The wings are from Ornithoptor goliath from my own private collection of butterflies. It's a very rare species belonging to the family what's commonly known as "bird wings". If I ever get around to figuring how all this works, I will either give it out or make more wings and sell them in a set... haven't decided yet.