Forum: Poser - OFFICIAL


Subject: Newbies question about face texture

shenlong opened this issue on Jul 10, 2001 ยท 7 posts


shenlong posted Tue, 10 July 2001 at 3:35 PM

Hi all, It's a bit dumb, but anyone can show me how a texture can really makes difference to a figure? I have d/l some texture but it just wont make pretty much difference from one to another (except for colour). I think what really matters is how you modified the morph? is that correct?


twillis posted Tue, 10 July 2001 at 3:46 PM

I'm not sure if I understand what your asking, but let me see if I can help you out. Textures (texture maps) are used to control color, shininess, transparency and bumpiness (the bumps are optical illusions, not actual bumps in the 3D model mesh). Morphs, unlike textures, change the actual 3D shape of the of the model mesh. Maybe thinking of it this way will help: Models (and their morphs), are like the shape of a sculpture. Textures are the material the sculpture is made out of. Does that help?


atthisstage posted Tue, 10 July 2001 at 4:17 PM

I'd suggest going through the gallery, taking a look at the work there, and imagining what it would look like if it had to skin textures applied. Very scary and more than a little plastic, I'm sure. Textures add enormous realism to a model, if the texture is done properly. There are some out there in the D/Ls that are little more than a whack of solid colour and maybe a few face details, and those won't do a thing when applied. But then compare that with something like Catharina's hyper-realistic work, and the difference is obvious.


shenlong posted Wed, 11 July 2001 at 11:18 PM

well the reason i'm asking this is because there i try to get many texture that available, but when i applied them to my model, it just don't bring much diffrent from one texture to another, and most importantly, it didn't look even close to the sample pic.


atthisstage posted Thu, 12 July 2001 at 3:38 AM

Welcome to the world of spurious advertising, Shen. No, it's not that bad; it's just that those sample pics have been post-worked in Photoshop (an assumption, but I think a fair one) ot make them look as good as possible. I've downloaded a fair number of textures as well, and I've finally learned to start weeding some of them out as I work with them and find their various limitations.


shenlong posted Fri, 13 July 2001 at 1:21 PM

Thanks to all the answers, when i post the same message to a different forum, what the reply was "Well you start in the wrong place kid!" if your going to be a great 3d artist, you better start with you modelling skill, texturing sure added realism to your work, but still the main idea is the shape of your model.


Spike posted Fri, 13 July 2001 at 2:38 PM

A good texture and bump map will go a long way. I think you would be suprized on what can be done with good textures and bumps.

You can't call it work if you love it... Zen Tambour