ARCHITECT opened this issue on Jul 12, 2001 ยท 3 posts
ARCHITECT posted Thu, 12 July 2001 at 3:03 AM
JeffH posted Thu, 12 July 2001 at 10:38 AM
That looks to be a smoothing problem. Triangulated models sometimes appear that way in poser. I don't know of a good solution, but raising the resolution of the mesh might help. -Jeff
PhilC posted Thu, 12 July 2001 at 11:16 AM
I have found that COB to OBJ in 3DExplorer produces an out of range UV error in UVMapper. Where as a Poser OBJ export does not. Also try using the Split Vertices option in UVMapper to sharpen the edges.
Not sure if this is the problem that you are refering to, or if you knew this already, but it may help others reading the thread.