Forum: Poser - OFFICIAL


Subject: What does all this terminology mean??

Lucy_Fur opened this issue on Jul 12, 2001 ยท 4 posts


Lucy_Fur posted Thu, 12 July 2001 at 8:54 PM

I see these words getting thrown around & I've been waiting to see if I can get the gist of what they mean without needing to ask. sigh Alas, I shall have to expose my ignorance and ask what these mean (and/or what they do)- nurbs vertices magnet(s) geometry (I have a faint idea of this one) spline I'm sure I'm not the only novice that doesn't understand but dang, it sure feels like it now that I've posted. LOL


JKeller posted Thu, 12 July 2001 at 9:11 PM

vertcies: a 3D model is basically made up of points, the wireframe lines that connect them to each other, and then faces that give the object a suface. Vertices are the points. magnet: a tool in Poser and in many 3D modelling programs that allow you to select a certain area of your mesh and then push and pull that area of the model around. Points (or vertices) near the center of that area will move more than the points at the edges of the area. geometry: a general term for the specific shape of a 3d model. Spline: a regular line goes from point A to B and then from B to C. A spline moves in a curve from point A, arcing through point B to point C. NURBS: Non-Uniform Rational(?) B-Splines (or something like that). This is a function of many 3d modelling programs that allows you to create a smooth, high-resolution mesh out of a low-resolution mesh, using the same kind of math that splines are based on. It's a great tool for creating organic models as well as curvy non-organics (such as a sportscar). Hope this helps.


dewo posted Thu, 12 July 2001 at 11:53 PM

It certainly did help. Thanks


doozy posted Fri, 13 July 2001 at 11:48 AM

Also, in Poser, geometries refers to a certain folder in the Runtime folder, where Poser looks for the OBJ files it uses.