mudhouse opened this issue on Jul 15, 2001 ยท 12 posts
mudhouse posted Sun, 15 July 2001 at 9:00 AM
Hi, Im still a beginner learning this program and looking for ideas on how to make a realistic shoreline where water meets the earth. Usually there is considerable difference of color and texture where this happens which indicates a high and low waterline, as well as change of vegetation, etc. Sometimes the earth is darker, sometimes lighter. Even stone river banks show up a darker band where the surface is wet. How can this be done? Thanks so much for all the help here. MUD
Daffy34 posted Sun, 15 July 2001 at 9:10 AM
The best person to explain that would be Guitta. She's also made a custom texture for ocean waves. She's done some dynamite scenes of the ocean too :) Laurie
MikeJ posted Sun, 15 July 2001 at 9:21 AM
Your best bet here is to concentrate seriously on the altitude-dependant materials. You can arrange them all and mix them any way you'd like and have darker materials at the bottom, in layers, slowly getting lighter as the material reaches the top of the terrain. It's really pretty complex at first, but if you look in the material editor after mixing two materials, there's a check box for altitude. From there on it's a matter of going through each material and determining how it interacts with the others, by adjusting the percentages slider, as well as the other controls. The good thing is, it's pretty easy to catcj on as to how this all works, so just experiment with it and you'll see. if you have any specific questions about it, please ask. Also, I made a material called "Real Shoreline", which is pretty much what it says... I could send it to you if you'd like to see it.
bhitney posted Sun, 15 July 2001 at 9:29 AM
MikeJ, I'd love to see the material as well, if it's not a hassle. I'm a newcomer to Vue and this was one of the first things I'm trying to pull off :) -Brian bhitney@lonewolf.tierranet.com
MikeJ posted Sun, 15 July 2001 at 9:46 AM
OK Brian, no problem. It'll be a little while, but I'll stick a few of them in Free Stuff as soon as I can get it all zipped up and ready, and let everyone know. Shouldn't be more than a couple hours from now, but I have to do a few things first. I do have a few different versions of the same idea.
MikeJ posted Sun, 15 July 2001 at 10:24 AM
Varian posted Sun, 15 July 2001 at 10:35 AM
The changes are made with the materials, most usually. (There are many methods, of course.) If you look in your material selection, there is a material called "Wet Sand" (I think). Try it out on a terrain, and you'll see how the lower edges have a wet appearance while higher altitudes are dry. Examining that material will probably answer most of your questions. :)
Varian posted Sun, 15 July 2001 at 10:40 AM
Oh, nice job on that, Mike! :) Whether Object Space/Standard is or isn't selected shouldn't really affect the material when it's altitude dependant, applied to a terrain. Unless you're using the terrain tilted or sideways. Since terrains normally lie "flat", up is always up and down is always down. Well, I guess with the advent of symmetrical terrains and such, that is always true anymore.
MikeJ posted Sun, 15 July 2001 at 10:49 AM
I would agree, and you would think so, but nevertheless, something is going wrong....
bloodsong posted Sun, 15 July 2001 at 4:37 PM
hey mike... the wet sand by the water is dark, the dry sand by the dunes is light. ;) mud, look for a material in.... its either landscapes or rocks, it is mixed sand and wet sand. play with that a bit. the other thing i ended up doing for my last beach scen (which won't render, but that's another story) is cutting out little semi-circles in the edge of the terrain so that my groundplane water looked as if it were flowing up the beach in different sections, instead of mostly straight. actually, you can draw incoming waves in the terrain editor and clip off the ends, then put those on your beach.
mudhouse posted Sun, 15 July 2001 at 9:47 PM
OK and many thanks. This seems to be working out. Appreciate the help.
Varian posted Mon, 16 July 2001 at 12:06 AM
Erm...I need a spellchecker that understands what I intend to be saying. I guess most everyone understood okay, but just in case I confused anyone by saying: Since terrains normally lie "flat", up is always up and down is always down. Well, I guess with the advent of symmetrical terrains and such, that is always true anymore. What I meant to say was: Since terrains normally lie "flat", up is always up and down is always down. Well, I guess with the advent of symmetrical terrains and such, that ISN'T always true anymore. I now return you to your wavy beaches. :)