splug55 opened this issue on Jul 16, 2001 ยท 4 posts
splug55 posted Mon, 16 July 2001 at 9:26 PM
kaom posted Mon, 16 July 2001 at 10:04 PM
I'm just guessing here, but Did you make a rectangular layer? I think you would just make a rectangular layer, and size it, and position it the way you want it, then apply the texture map as the shader, without tile checked. Very nice work, very clean and real looking>the threads are great. Wait till litst(Carrara moderator)gets a look, he's our resident texturing expert(at least in my eyes). If what I told is wrong, he will have an answer for you. Nicely done. By the way, is the white part of the plug just one object or is it separate objects? That may have something to do with it. litst will know for sure. Thanks for the plug! Carrara rocks, doesn't it???!!! Good luck, kaom
splug55 posted Mon, 16 July 2001 at 10:32 PM
itz fantastic man! in the begining i had not much confident in carara u noe..n oso alot of things about metacreation and stuff like no support for carara..but then i guess as long as u can produce nice stuff from it, itz a great program afterall...:)
3ddave44 posted Tue, 17 July 2001 at 12:32 PM
I think the reason you're seeing a 'tiling' effect in this instance must be because the single texture is getting applied to the 5 segments that make up that "shaft". I could be wrong but it looks like the shaft must be 5 separate pieces that are copies of a master object and so any one texture you put on one will go on the others. Or maybe the reverse: 5 objects with your type texture as a master shader for all 5 objects. If the shaft was one model, it wouldn't tile - unless you adjust the y setting for tiling which you say you didn't. Dave