Forum: Complaint & Debate


Subject: DAZ's Texture Map Copyright Laws

annemarie opened this issue on Jul 18, 2001 ยท 88 posts


annemarie posted Wed, 18 July 2001 at 12:05 PM

Attached Link: http://www.daz3d.com/pages/faq/answers/license/licenseagreement.html

Hello, DAZ is concerned about the issues of copyright infringement, especially copyright laws dealing with texture maps. Copyright infringement occurs with texture maps when an artist paints over DAZ maps. It is illegal to do this and to distribute the copied model. DAZ officially encourages artists to make things for Michael and Victoria. However, DAZ must protect and enforce their intellectual property if we are to retain our copyright license to our models. We would hope that as a community of artists that everyone would understand this concern. An artist may not modify a map and claim it as their own work, an artist must start from his own original work. It poses a problem when other artists use this pirated model. DAZ would ask that you as artists be very careful who's work you are using. Even if you are not intentionally violating copyright, the person who's work you are using may be, and you are still in violation of DAZ Copyright Laws. We have recently have had BIG problems with uninformed artists. We have appreciated the cooperation thus showed to DAZ from artists that have used pirated work and thank them for their honesty and help in this matter. We also appreciate the help and assistance by the community in making DAZ aware of these infringements to DAZ's Copyright Laws. So we would warn anyone that has based work off a pirated map as well as the Odyssey map, please review it and make sure you are not using parts of Victoria 1 map or any other artists work. Below (next post) are side by side comparisons of DAZ's Victoria 1, on the left, and Odyssey on the right. The Victoria 1 map has been reduced in resolution so that it will be unusable if taken from this post. We do want to post this to show people that DAZ is not attacking other artists but protecting our own proprietary property. After viewing the Victoria 1 vs. Odyssey it was obvious to DAZ that they are the same map with a few color changes and smudges made. Details that DAZ worked hard to make are the same on both maps. This pattern continues over the whole map. For further information on DAZ's copyright policy link here, http://www.daz3d.com/pages/faq/answers/license/licenseagreement.html Thanks, AnneMarie White DAZ Productions www.daz3d.com

annemarie posted Wed, 18 July 2001 at 12:07 PM

Here is one of the images.

annemarie posted Wed, 18 July 2001 at 12:07 PM

Here are the hands.

hmatienzo posted Wed, 18 July 2001 at 12:15 PM

I am no expert, but the body looks different enough to me?

L'ultima fòrza è nella morte.


Bia posted Wed, 18 July 2001 at 12:23 PM

well, the hands look exactly the same to me... but hard to tell from the other picture...


praxis22 posted Wed, 18 July 2001 at 12:32 PM

Hi, Well I have to say that while the hand image looks the same, the body at the supplied res looks like a different map to me. So are we being asked to screen images for parts of "pirated" maps or what? later jb


aheinz posted Wed, 18 July 2001 at 12:32 PM

Hi ! An intresting question crossed my mind: What if I own the DAZ textures. Am I still violating copyrights if I would use the modified ones ? Just a thought... Bye, Arthur.


agate88 posted Wed, 18 July 2001 at 12:55 PM

If you own a DAZ texture, you could modify one yourself and use it, but it would be a copyright violation if someone else supplied you with a modified version.


SnowSultan posted Wed, 18 July 2001 at 12:59 PM

Hi, Thank you to those who have responded to my original message so far, and to AnneMarie for the links and comparison images above. I have not yet e-mailed DAZ about this issue, but I plan to a bit later today. In looking through my Victoria textures, I found the one pictured above, called "Lina". Aside from the rose tattoo, this texture appears to be identical to the DAZ one shown above. I don't have a readme for this file, nor is there any artist information on the texture itself, but this is something DAZ might want to look into. I can send it directly to DAZ staff if necessary. I agree that the hands do look identical, and although I don't remember taking them from the "Lina" texture, they are most likely originally from the DAZ texture. The original Odyssey texture also uses elements of these hands (although much less defined), so if you feel the need to remove that texture from Free Stuff as well, I understand. Surprisingly though, I have seen that Uppermouth texture being used on several other free Victoria textures. Again, I honestly had no knowledge of the similarities between my textures and the DAZ one, and I will be happy to do what I can to clear this up and to avoid any further copyright issues. Take care. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


bloodsong posted Wed, 18 July 2001 at 12:59 PM

heyas; can you post an image of the odyssey map overlain with the original map on a new layer, that is set to 'difference'? obviously, the hue shift will cause some difference between the two, but i would be curious to see the results. the hand looks re-coloured/combined with the original, though at this size, the body looks fully repainted. it is difficult to see details.


hmatienzo posted Wed, 18 July 2001 at 1:02 PM

I found three textures already that look like the Daz one, too, all of them were free.

L'ultima fòrza è nella morte.


soulhuntre posted Wed, 18 July 2001 at 1:56 PM

While the hands do look similar, I will say that the BODY texture looks radically different. So to say that "it was obvious to DAZ that they are the same map with a few color changes and smudges" is to weaken your case and credability significanlty. Simply say that portions of the map look the same, but that much of it is different.


annemarie posted Wed, 18 July 2001 at 1:59 PM

As requested here is an overlay of the maps. Anything dark is not different, the lighter color is different.

dcort posted Wed, 18 July 2001 at 2:09 PM

I think DAZ should be careful when using the phrase "it is obvious...". It's hard to tell anything from the size of the images that are posted. Moreover, can't this be handled privately? DAZ has every right to protect its copyrighted material, but I would hate to see this turn into another witch hunt.


SnowSultan posted Wed, 18 July 2001 at 2:16 PM

Maybe it's just me, but that overlay makes it look like I stole the entire texture and made virtually no changes at all. I did agree that the hands were probably DAZ creations, but I put a lot of original work into the body. Even the rear end, which is obviously different in the full thumbnails, hardly shows being different in the overlay. I don't mind you wanting to show the similarities, but I feel like this almost makes me look like a thief who just fiddled with the Hue/Saturation dials and claimed this texture as my own. Regardless, I have spoken with Betsy Schow at DAZ, and it looks like this issue will be handled with no further incident. Thank you for your time, take care. SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


ronstuff posted Wed, 18 July 2001 at 2:49 PM

I posted a thoughtful reply as rebuttal to DAZ's claim, but it was INSTANTLY deleted. It was rational and clear, but basically suggested that in some cases DAZ is a little heavy-handed with their claims. If this forum is not free from censorship by biased parties, then I see no need to post in the future here.


David_Amos posted Wed, 18 July 2001 at 3:13 PM

Find below the read me for the Lina texture, i did have this texture on my system, but if it is a copy of the Daz Vicy 1 then i will not be using it in the future. I hope this is of some help. David Lina Head and Body Textures for Vicky www.geocities.com/nestua/aleknest.html www.geocities.com/nestua/index.html aleknest@yahoo.com


David_Amos posted Wed, 18 July 2001 at 3:18 PM

sorry, forgot to say i have the whole zip file for Lina body, face thumbnail and readme, if Daz would like me to send it to them then just let me know and they can compare the face.


annemarie posted Wed, 18 July 2001 at 3:55 PM

Thanks for your interest and feedback on this issue, everyone. This is clearly a touchy subject, with ample room for confusion. We at DAZ certainly do not want to create a "witch hunt" type of atmosphere concerning the piracy of our products whether maps, models, etc.), especially towards those who may have inadvertantly done so. We also do not wish to accuse anyone publically. As always, we prefer to deal with these types of issues privately whenever possible. The specific map we have shown in this thread was chosen because it was already being publically discussed: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=351276. We do not intend to bring any additional attention to the artist but to use this map for illustrational purposes only. We have also seen several posts in the recently discussing specifically the use of DAZ texture maps in creating other maps that people are posting, either for free or for sale. Because this community is made up of artists, we feel that there is a greater understanding and empathy towards copyright violations and plagarism. We have appreciated the tremendous community support in encouraging each other to follow the agreements made on artists' products (i.e. the discussions on Traveller's morphs and Morph World). This type of support is what makes it feasible for businesses and other entities to run effective enterprises in developing for the Poser community (i.e. Renderosity, Curious Labs, LipSinc, DAZ and others). We realize that without your support we would not have a successful business built up around Poser. Having recently become aware of the scope of the use of DAZ maps in creating other maps, we felt that we needed to address this issue publically. This is intended to promote awareness rather than publically punish anyone. We believe that most of these copyright violations are due to lack of understanding and not blatant disregard for the agreements. We wish to thank the many people we have contacted privately on this topic, such as Snow Sultan, for quickly responding to our concerns. This whole topic is a two edged sword for us at DAZ. We realize that community development for Michael and Victoria has been the most significant factor in their success. Therefore, it would be wrong for us to discourage anyone from developing for them. The problems surface however, when our products are used as a building block for another product that eventually becomes a substitute for the product from which it was built. This is the reason that we publically provide templates for all our models as a starting point in which a map should be created to fit models. This is all that is needed to create original maps for our products. Once again, we really appreciate everyones support. The Poser community is really a great community to be a part of. We are very excited to see what the future will bring for us all. Thanks, AnneMarie White DAZ Productions www.daz3d.com P.S. To answer a few posts specifically... Snow Sultan, thanks so much for working with us. We definitely do not acuse you of being a thief and we appreciate your good nature. Ronstuff, we have no admin privilages at Renderosity, so we have no idea how your message was deleted. Hopefully this message may have addressed your concerns. Soulhuntre, sorry for the confusion concerning the statement that this map is obviously a derivative. This was based on our examination of the full-resolution maps by the artist that created the original maps, and was not intended to mean that it was obvious to someone viewing the small images posted above. hmatienzo or anyone else, please contact us with any information or concerns about potential copyright infringements. Thanks! David Amos, thanks for the offer. Yes, we would appreciate you sending us the Lina zip file. I suspect this is the same Lina map that we've seen in the past, which did turn out to be a very slightly modified version of DAZ's first Victoria texture map.


atthisstage posted Wed, 18 July 2001 at 4:08 PM

While I agree that, just on the basis of the hand alone, DAZ has every right to ask that the Oddyssey texture be pulled (The broken fingernail is obvious, as are the folds of skin at the finger joints), I think we also have to be a little careful here. Overlaying the two images only proves that the second artist was good at following the road map of where the textures are supposed to go in order to work properly on the model. That's not a very good issue to raise, IMHO, because for any texture to work properly, it would have to be in the same positioning as the placement in the original V1 or V2 texture maps. Further, there is a point where it doesn't matter what the originating texture map's copyright status is if the artist has sufficiently altered it to make it his or her own piece of work. With the added detail that appears visible at this low-rez, DAZ would have to work pretty hard to prove copyright violation. Yes, the artist used the original Vicky texture as a base, but the changes are more than an alteration in colour and a few smudges; they're fairly wholesale. There's also a level of detail that's been added that shows that the original texture was used a starting point and that's all. Unfortunately, that's not sufficient for proving copyright violation, because the law these days leans on the side of the accused artist. We're long past the days when a minor change was grounds for allowing something to be treated as brand new, but the differences in the overall composition of this texture are sufficient that it would be treated as a new piece of creative work. All the artist would have to do to prove this would be to drag in any and all Vicky textures and show that, in their essence, they're all alike in one way or another. It may unethical. It may even be immoral, particularly when the artist is selling it. But, with the copyright laws written the way they are now (and granted, on the international level, they're a real botch job at the moment), it's not illegal.


Eowyn posted Wed, 18 July 2001 at 4:22 PM

sigh Not a good evening, is it? :/ I realise that I'm in the same situation SnowSultan is - also my textures seem to have bits of the DAZ Vicki texture even though I don't even have it. Two of my textures are also partly based on Odyssey2. It seems there are many free (maybe even commercial? perhaps the MarketPlace items should be checked again) Vicki textures that are based on that particular DAZ texture and this obviously causes a big problem for anyone who has modified those free textures and is then redistributing the textures. I've allowed redistributing my textures, but now I'm asking anyone who has downloaded my textures (Rolinda, Johanna, Jeanne, Marielle, Shari) NOT to redistribute them. I've taken down the free downloads which I believe have small parts of the DAZ texture. I'll remake them to avoid breaking any copyright laws and they'll be up for download again soon. Sorry for any inconvenience :(


ronstuff posted Wed, 18 July 2001 at 4:49 PM

I think if every one removed all their submissions that had even a tiny portion of a DAZ texture in them, this would be a very EMPTY place. Even if we use the guidelines as described here, a "substantial" number of items (free and commercial alike) would have to be removed. Maybe this is what we should do as artists to protect our own rights - after all, who is fighting to protect the portions of OUR work that are undisputedly original?. Maybe if the Odussey texture had the hands deleted and replaced with an outline that said "copy and paste your own copy of Vicky's hands here" - that would be acceptable to DAZ. It is a shame to see something which appears to be mostly original suppressed because of such petty claims. Lets make more stuff for the P4 characters, and avoid this grief all together.


atthisstage posted Wed, 18 July 2001 at 4:52 PM

Ron: "Lets make more stuff for the P4 characters, and avoid this grief all together" Hey, I'm all for that!!! As lovely as Mike and Vicky may be, they make a few too many demands on my computer's memory. DA DORK RULEZ (grin)


annemarie posted Wed, 18 July 2001 at 5:00 PM

Atthisstage and others, We realize that you are not trying to be antagonistic but are just pointing out a few bits of information. This post is not a rebuttal but is intended hopefully to address a few of the things you mentioned. There are two important issues. The first is copyright (as discussed in the previous posts). The second issue is the DAZ Licensing agreement which specifically prohibits the re-distribution of the product (with or without modification). Hopefully the legal system would protect product developers and their license agreements if the copyright laws don't. In the bigger picture, we are all part of the Poser Community, and the standards we establish together are the standards that everyone will end up living by. If we (the Poser Community) create a standard that allows anyone to modify any product and re-distribute it as original work, then we remove incentives for artists to create original works. See the posts about Morph World and Traveller. We feel the artists that create the products should have the rights to establish their terms of usage (license agreements). Whether or not that artist chooses to prosecute license agreement violators, we feel the community should respect those rights and do our best to support the artist's wishes. We respectfully submit that for the best good of the entire community, the question should be "What's right and fair?" rather than "What can I get away with?" We hope that this standard will be one that is widely accepted Eowyn, thanks so much for your willingness to support this. It's people like you that make being apart of this community so fun. Ronstuff, a question for you is that if something is 90% original then why don't you just make the extra 10% effort to make it 100% original? Thanks, AnneMarie DAZ


ronstuff posted Wed, 18 July 2001 at 5:06 PM

And another thing... ;-) I just got done studying the "Difference map" above, and should point out how "weak" this evidence is. Look at the teeth on both original samples - (regular teeth in the DAZ texture - no teeth whatsoever in the "copy"). Yet the difference map makes it appear that they are "substantially" the same - except for the area around the gums. Is that because they are both WHITE? Come on, of course there are similarities in HUMAN figures - until we start growing our belly-buttons on our foreheads, at least!


ronstuff posted Wed, 18 July 2001 at 5:12 PM

My answer to "a question for you is that if something is 90% original then why don't you just make the extra 10% effort to make it 100% original? " Is because I am NOT being paid for my work and YOU are. And furthermore I paid for a product that falls short of it's claims. I'm tired of seeing promotional material that could only be generated with post-work, and is not a true reflection of the unaltered package, thats why.


atthisstage posted Wed, 18 July 2001 at 5:15 PM

AnneMarie, no doubt that what one should do is the best course of action. But we all know that what one should do and what one sometimes actually does are worlds apart. The unfortunate thing is that, despite what your licensing agreement says, chances are a copyright judge would dismiss your case here: the license would not supercede in this case -- and, again, blame the way the laws are written right now: it's a hole they have yet to address. As I said, it ain't moral and it ain't ethical, but it's not illegal. "What's right and what's fair?" That gets into areas of discussion that move well beyond any issue of copyright. What you see as right and fair could be seen as a gross violation by someone else. It's like the old quandry of: is taking a loaf of bread to feed your family really theft? In its more literal interpretation, you betcha. But is it? As I pointed out on another thread, right now the freebie and store sections of Renderosity are crammed with far more obvious copyright violations than this. The people who put up those models of Transformers et al probably feel there's no problem to it at all -- hell, if one looks at 3d-cc.com, the entire site is a monument to copyright violation. What does that say about community standards?


ronstuff posted Wed, 18 July 2001 at 5:39 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=351896

Not that I want to beat a dead horse, but I think this one is still kicking :0 If anybody is interested im my comments which mysteriously disappeared from this thread (server hickup or something I guess) - they are at this locatiion.

Poppi posted Wed, 18 July 2001 at 6:16 PM

I really hate this thread...and, its implications to our community. I have a couple of questions, though, for Annemarie... Just out of curiousity, did you happen to run across the Odyssey texture in freestuff, and, notice that the hands looked similar enough for further scrutiny? Or, were you tipped off by someone? (I hate the thought of the implications of that latter, more, than the former. But, please do share. Also, what about the "seam guides" templates. Are these okay to use? Thank you, Poppi


SnowSultan posted Wed, 18 July 2001 at 6:23 PM

I'd just like to make it clear that it was never my intent to edit a DAZ texture and claim it as my own. The original Odyssey was an attempt to improve what I believe to be a converted Staale Loseth texture, and Odyssey the 2nd was just another update to try and add extra realism to that texture. I thought that I had kept track of every texture that I had cloned or used portions of, but I am positive that I did not knowingly use any element from any commercial texture. Poppi, I only used someone else's texture as a base because it was a free texture and the artist had not only allowed, but encouraged revisions. Both Odyssey and Odyssey the 2nd have been removed from Renderosity and the 3D Commune so as not to continue this copyright violation. If you have these textures, I ask that you do not redistribute them, nor make edited versions of them available, either for free or commercially. Thanks for your time, take care. SnowS Hoping his pictures are worth 1001 words.

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


ronstuff posted Wed, 18 July 2001 at 6:30 PM

OK - so now my reply has been removed from the Poser Forum and placed on C&D, where, I'm sure just EVERYBODY will find it there. Oh well. So much for freedom of speech. Its been a long day, and I just wanted to bring a little perspective to an issue that is rapidly being distorted.


JeniferC posted Wed, 18 July 2001 at 6:36 PM

Attached Link: http://www.renderosity.com/index.ez?viewLink=328

Snow Sultan--I appreciate your fast response, and your willingness to cooperate with DAZ. No one is pointing a finger at you. We tried to keep the matter private. Ronstuff I dont believe the post was deleted. This is a time out of 30 minutes if you were typing too long (happens to me all the time) and it just doesnt post. Everyone in General giving away something free or selling something that is not 100% yours is still a copyright violation. Some artist may give their approval to use anyway you want, but you still need their permission (and its best to keep in documented) and give them their due acknowledgement in the read me or license. The at least 90% or substantial change issues are really unclear, and its not worth the legal risk based on it. Community Standards Renderositys copyright policy is linked above and found on the toolbar. We believe strongly in protecting artists copyrights regardless of whether its given away or sold. I work hard to address all copyright complaints, to follow our copyright policies, and to keep them private. Unfortunately, there are some that post items that are not their own, and we have no perfect way of stopping ALL of them. However, we do rely heavily upon the community members or original creators of the works to notify us so we can investigate and resolve. Most are resolved in private with only the ones involved knowing about it. Lots of times, corrections are made and everyone is happy. There are also times when the item(s) in question is found not to be in violation (all the more reason why we keep it privatefalse claims can unintentionally hurt an artists image). Our policies do allow us to ban repeat offenders--we don't want them here; but thankfully, that is so rare. We don't like having to go to the extreme measures. Most of our members are honest and just are not aware of the copyright laws and our policies that enforce them. No one should be hung because they didnt know, but I hope that we can all work together to educate them on the laws and policies. Please feel free to email us at admin@renderosity.com if you have questions and concerns. Thanks, Jenifer Keeling (previously Handley) Renderosity Admin & Copyright Agent

 


Poppi posted Wed, 18 July 2001 at 6:41 PM

Thanks for responding, SnowSultan. I never meant that you meant to rip anyone off....I was just wondering if the seam guides are okay to use. Also, I was wondering, if Daz is policing our freestuff, even, perhaps, our marketplace. My lil textures that I do, on my lil characters...well, I do at times use your seam guides...So, I was just curious. This has confused me, as to what is and isn't "do-able," when producing a texture. Poppi Also, I see that banner....about helping Curious Labs, by turning in folks you SUSPECT, and, it sort of rubs me the wrong way.....Yes, I have stated that in another thread. I was just curious as to whether Daz checked you out, or, you were perhaps "ratted" out, by a competitor, or enemy. Sorry, I am a little nosey, at times.


atthisstage posted Wed, 18 July 2001 at 6:47 PM

Jenifer, while I appreciate the fact that you guys are trying to be diligent and that you also have a huge web site to run, something here doesn't wash too well. In the first three pages of characters for Poser in the freebie section, there's a Dana Scully character, a Rutger Hauer character, characters from Willow, a Harley Davidson motorcycle, and a Xena character. All of these can be considered copyright violation, even the Hauer (which would be seen as "appropriating a celebrity's likeness", something that has emerged as a new area of copyright protection in the last couple of years). Some of these have been up for a couple of weeks, certainly enough time for someone to pick up on the fact that they're probably not there with any permissions. This is not to say anyone at Renderosity isn't doing his or her job when it comes to this issue. But it still raises the issue of priorities.


grahamjames posted Wed, 18 July 2001 at 7:40 PM

There's a woman down my street who is definitely infringing Daz's copyright - she is the spitting image of Victoria, she even has a broken fingernail ! Wait a minute though - she is older than Daz or Zygote ! Perhaps she could say that her copyright is being infringed. I don't think she's into 3d though so she is probably unaware of any transgressions. But be aware Daz -- If you ever come up with a fat, bald middle aged male model with a broken tooth, then I'm gonna have to sue. I've got that copyright !


Questor posted Wed, 18 July 2001 at 7:55 PM

I can't speak for US law, but in the UK copyright violations are fought over and judged on "proveable loss of earnings" as well as utilisation of owned materials. While free items are often in violation of trade and industry copyrights they are rarely pursued unless blatanty utilising materials owned by someone else because there is no profit involved - either for the perpetrator or for the pursuant. If however profit is being made then by all that's hairy in the legal world you'd better have permission from whomeever owns the copyright/license to sell anything based on that, whether it's a movie vehicle/person or a prop based on something. If the shape and image and name of Lambourghini is copyrighted/licensed then yes, you should by rights have permission of the copyright/license holder to redistribute and make money from THEIR copyrighted/licensed product. If I make a character of the Queen of England and sell her in the store here I would either have to make sure that I had permission from the Palace authorities or sleep very lightly waiting for the men in ill-fitting suits to come knocking on my door - especially if she happened to look through the galleries and see what usually happens to women here. Daz textures are allegedly being used in free stuff and perhaps the store (however unwittingly), id they can prove a loss of earnings as a result of this regardless of whether their texture/whatever was better or worse than the contested item they have a legal case. Copyright is no longer based on percentage, but profit gain/loss and hasn't been percentage based for some time. For instance, a few years ago you could photocopy 10% of an article/book/whatever and be safe in the knowledge that you were inside the copyright laws. That changed in the UK last year, which means it probably changed in the US several years before. Whatever the reasons, DAZ lose money however miniscule that amount may be and their materials are being employed in a fashion that goes against their terms of agreement for usage. In all honesty, the terms and conditions are more important than the actual copyright. AFAIK DAZ do not give permission for any of their materials in whole or in part to be redistributed in any form. That is the issue. Not whether DAZ are being draconian in their methods or picking holes because of little similarities. No permision to redistribute, seems pretty simple to me. I also don't see that there's an issue whether someone told DAZ or whether they discovered it themselves. How many people here would prefer to be told if someone found their stuff being "illegally" redistributed without permission? I've seen some threads here exploring that very event. To be quite frank, most of us are hobbyists. Unless some of the people in this thread have a basic grounding in law we are all just shooting the breeze. If you want to know the answers to the questions fielded in this thread, seek proper legal advice. Any fool can come in here and make glorified statements about "personal experience" (heck I just did) but as far as I know most of us are not trained in law or legal interpretation or in the maze of copyright legislation. In all honesty, and in closing, I would have thought that supporting DAZ would be better than interrogating them. But then I'm weird anyway, what do I know?


atthisstage posted Wed, 18 July 2001 at 7:57 PM

Alien abduction, Graham, that's the only answer. They abducted her, photographed her extensively, and are now using her likeness to numb the minds of an entire generation of modellers in order to facilitate their eventual takeover of the world. Sounds like a case for the X-Files (TM). I wonder if Fox (TM) would be interested in pursuing this for one of their "reality shows" (patent pending)? Or maybe Sixty Minutes (TM) would do a story on her? I bet Mike Wallace (TM) would leap at the opportunity of interviewing the prototype for Victoria (TM)... (grin) <-- (patent pending)


atthisstage posted Wed, 18 July 2001 at 8:09 PM

I don't think anyone here is "interrogating" DAZ, Questor. I think instead we're all looking for the limits, because a license forbidding anything "in whole or in part" means that almost anything generated for a Poser character could be seen as a technical violation of the license. I'd happily bet that a lot of the conforming clothing generated is using part of the Vicky mesh somewhere in its construction, no matter how small. So does that constitute a violation? If this string is any indication, you bet it is. So where does DAZ draw the line? By forbidding everything that's not DAZ-approved? That's gonna make it pretty tough for the hobbyists, who live to see what they can do with these characters. So here we have something that was generated as a freebie. There's no loss of income to DAZ because of the texture's existence, only the knowledge that one can visibly see the texture was used as a starting point. In terms of the licence, hands down it's in violation. No question about that. But does anyone win by telling SnowSultan to pull it? DAZ isn't going to make any more money than they had before, so that's not an issue. Snow put enough work into it to make it his/her own creation, so that's not the issue either. Frankly, I'm not sure any more just what is being proven here, save that DAZ wants (rightfully) to control what's theirs. And that's admirable. I just think they could have chosen a better target to make their case. This is like whacking a fly with a sledgehammer, and I don't think it would kill DAZ to say to Snow or anyone else making textures for a DAZ product, "Look, we don't want you to pull your work needlessly. Just let us take a look and give it our thumbs up before you do something and put it up for distribution." That way, people get to create, DAZ sells more product, and everyone wins in the end.


AngelFyre posted Wed, 18 July 2001 at 8:20 PM

Ever try to sell a completely original texture here? I mean a hand painted one, and not one comprised of digital images of a real body. It's next to impossible. Some of the top artists here use the DAZ/Zygote maps to base their textures on. Hell, I've seen some that are direct copies, aside from a little colorization. Doing that overlay thing, everything matches up line for line.


Questor posted Wed, 18 July 2001 at 8:22 PM

Fair enough, perhaps I misread this thread somewhat. As far as SnowSultan is concerned, I hosted three of his textures and he contacted me to pull them. I don't think that DAZ demanded they be removed - I don't know for certain of course - but as far as I can tell from what SnowSultan has said to me, he was acting out of his own concern by pulling the textures from freestuff. I'm sorry if anyone is offended by what I said, but there is so much "questionable" behaviour and there will be more and more of it as this community grows that I honestly think that DAZ are correct in taking the stand they have. As far as "drawing the line". Yes I can see how that could get confusing. However, there is always the option of doing the same thing I have done in the past. Mail them with details and ask. So far the responses I've had from DAZ when I've asked them about redistributing parts or new parts (especially Vic2) have been extremely informative, very polite and helpful and quick. I'm sorry but in this age of rapid communication it seems that communication is the first thing to suffer. It seems that very very few people ask others for permission anymore and that is to my way of thinking, highly distressing. I know SnowSultan and Staale have offered their textures for free with permission to redistribute "freely" improved textures, DAZ don't give that permission, nor do people who sell in the store here. Whole or in part applies to a lot of things in a lot of places. If it was to be taken literally then for most of us there's no point getting up in the morning. In DAZ's case they don't object to art, freely provide templates so people can make textures without buying items and they can redistribute those. They are pretty clear in their FAQ and any doubts can be answered by their sales staff over email or telephone. Maybe I'm stupid or something but I just don't see the problem. When I have a doubt I ask directly, if I don't get an answer I don't do, if I get an answer I'm a happy camper. I don't know, perhaps I'm missing something fundamental in life. NOI to anyone, just airing my somewhat befuddled mind.


Poppi posted Wed, 18 July 2001 at 8:31 PM

I had a question, for AnneMarie. It was not answered. I do not count, in this issue. I do paint my own testures. However, I did get an interesting email...from a co=worker...about would I consider brokering for Daz. So, I have a ? for you all. Should I say, yes? Should I say, no, and continue with my own lil Poppi's...that no one has the rights to, but me? (Err...and, the occasional porn police?) You decide. Thanks, Poppi, Poppi's Productions.


3-DArena posted Wed, 18 July 2001 at 8:36 PM

I may be a bit naive here. But I don't see that other than the hands, where the statement of "After viewing the Victoria 1 vs. Odyssey it was obvious to DAZ that they are the same map" fits. I'm sorry but I think the texture on the right is mounds better and if I had paid for the one on the right I'd be a bit upset. I don't remember which one belongs to whom now (and don't want to go to the top again). But I am confused since all textures follow the same lines and layout. An overlay only shows shadings and there are sufficient shading differences between the two to make me wonder. So I can honestly say I do not understand this at all. because I would think there would be matches in the overlays of any textures. Anyone want to take an absolute original that is not being questioned and overlay it on the Daz texture? (I don't have the daz texture or I would) I'd really like to understand the difference thing. But it is a good idea to not trust that textures can be modified, ran into that myself recently when someone told me I could modify a texture they sent as redistributable and turned out it wasn't quite that way. Sad, now what do we do for textures if we can't trust any in the free section?


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atthisstage posted Wed, 18 July 2001 at 8:46 PM

Learn to make our own? I'm still somewhat of a newbie in Poser, having only gotten back to the program in the last few months after abandoning it with vers 2 as being too complicated for this little mind to handle. But now that I'm seeing it with a fresh eye, I'm also learning how to make my own textures from scratch, discovering what works, what doesn't, and why. Next, I tackle models, but that's gonna be a while yet, I fear. Still, it means I'll be using stuff that I made, not something that came from suspect sources I can't trace. And BTW, I don't think we can trust much in the store section either, truth be told.


Poppi posted Wed, 18 July 2001 at 8:52 PM

Making one's own is always a great place to start. However, I just don't like this. IMHO...there is something just a tad smarmey about all this business. AND...I STILL HAVE NOT RECEIVED A REPLY FROM ANNEMARIE. It was a simple question. Hummmm....starting to take a side, now. Please, I just want an anwwer. K? Thanks


AngelFyre posted Wed, 18 July 2001 at 9:03 PM

Home Made textures don't sell. But steal a Daz texture and colorize it, or doctor it up a bit, and you will be one of the honored ones...In the Merchant's Guild


Crescent posted Wed, 18 July 2001 at 9:14 PM

The seam guides are fine, Poppi. Annemarie may not know what you are talking about in regards to the seam guide. Daz provides free templates for their models for others to create textures. (Note the different terms: templates vs. textures.) SnowSultan took the template and colored it so everyone could tell where the front and back lined up. That is his work, painted on a base template that was given out by Daz specifically for people to create textures. The free template is a far cry from a commercial texture. You can download the template even if you don't purchase the model. If SnowSultan's guide says that it's okay to paint over it, then you're free to use it. It's based on a freely available template, not a purchased texture.


3-DArena posted Wed, 18 July 2001 at 9:14 PM

is that sarcasm?? :~) What's wrong with a homemade texture? Isn't Angie in the free stuff area a hand made texture? I haven't downloaded it yet (file was huge) but the renders of it look great....


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Famine posted Wed, 18 July 2001 at 9:24 PM

A simple fix, daz can make a cheep basemap, and give it out free for the persons that are not good at color matching for skin tones and simple things like that.


RyokoArt posted Wed, 18 July 2001 at 9:33 PM

Poppi, My daughter works at DAZ. I happen to know that DAZ only works 9-5 Monday thru Friday, so Annemarie is not ignoring you, she is probably just not working and hasn't seen your reply yet. : ) Ryoko


AprilYSH posted Wed, 18 July 2001 at 9:45 PM

AngelFyre:Home Made textures don't sell. But steal a Daz texture and colorize it, or doctor it up a bit, and you will be one of the honored ones...In the Merchant's Guild LadySilverMage:is that sarcasm?? :~) What's wrong with a homemade texture? Isn't Angie in the free stuff area a hand made texture? I haven't downloaded it yet (file was huge) but the renders of it look great.... another way i took that to mean is that all the high selling texturers in rederosity are copyright violators. it's an exageration... not ALL of them are, surely ;) congrats on settling the matter SnowSultan :)

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Poppi posted Wed, 18 July 2001 at 9:47 PM

Thanks, Ry...My oldest and youngest are living in Utah...THey don't hate snow, like I do. LOL...fat chance of me ever visiting, though. (Humm...think they planned it like that?) I just would like an answer to my questions. I don't think they were snotty, or, anything like that. Just some thoughts that I had about all this that I would like to have gone from my head. Thanks, again, Poppi


Poppi posted Wed, 18 July 2001 at 10:03 PM

(is that sarcasm?? :~) What's wrong with a homemade texture? Isn't Angie in the free stuff area a hand made texture? I haven't downloaded it yet (file was huge) but the renders of it look great.... ) Hummmm... Everything I make is my own. I have been living off of it for a couple years. I guess I must be delusional. The homemade textures that I have sold, privately, and, the other originals have not kept this roof over my head, or food in my stomach? Or, the occasional few hundreds of dollars that my girls...the fledgling Poppis...have needed? Let me rethink this...Homemade does not sell. That is not what I grew up to know as true.


Photopium posted Wed, 18 July 2001 at 10:50 PM

why not find a way to distribute a difference file like we do for morphs? That would settle a whole lot of cross-texture problems. Can this be done? -WTB


KateTheShrew posted Wed, 18 July 2001 at 11:21 PM

Layers, WTB, layers. Kate


TheWolfWithin posted Thu, 19 July 2001 at 9:01 AM

one more year, and the stress, worry and fear will make it seem as if it isn't even worth it to try.....


annemarie posted Thu, 19 July 2001 at 1:01 PM

The whole reason DAZ started this thread was to educate the artists with honest intentions, such as Snow Sultan. (Though his name was not brought up publicly by us; we prefer to correspond with individuals privately.) We feel that the vast majority of the Poser community have integrity, and therefore a public general education is effective and we don't have to be heavy-handed. The honest will be glad to have the DAZ end-user license agreement clarified and will need no coersion to comply with it. At the same time, we realize that the dishonest will not be affected by a general clarification of the terms they agreed to upon installation of our products, whether concerning derivative maps or warez archives. (We're not labeling anyone as dishonest here either.) That being said, we have faith in this community and in the honest people that deal here every day. There are many artists out there that do not realize they are creating or using pirated maps. We would hope that no artist would intentionally copy or pirate anyone else's work. But when this does happen we hope that both parties may cooperate to resolve the situation. Snow Sultan is an example of an honest person who made an honest mistake, and this issue has been resolved between DAZ and Snow. DAZ does not feel that it is betraying any community trust for someone to warn any individual artist or DAZ of potentially pirated work. Rather, we feel that this only builds the community strength of integrity. DAZ Productions, like any artist here, is trying to protect its work. DAZ respects the artists that are part of this community; in return DAZ expects that same respect as part of this community as well. We would hope that no other professional artist's work would be intentionally pirated and then distributed whether free or for sale. At the same time DAZ is a professional company that would like to keep its artwork free from piracy. The DAZ License Agreement clearly states it that way. A profit loss is evident for the original artist in most piracy cases, whether the pirated item was given away for free or for sale; because that is one less product that the original artist did not sale. In fact, when a derivative work is given away for free it is probably even more damaging to the sales of the original product. As we previously posted, DAZ encourages artists to make textures, clothes, props, morphs, etc. for our models. However, we do not feel that it is too much to follow the guidelines set up in our License Agreement, which all users must agree to before the use of any of our models. If this License Agreement is not abided by then DAZ, like any other artist, has the right to see to it that its product is protected. If we may echo what Jenifer Keeling, Copyright Agent for Renderosity wrote, "Most of our members are honest and just are not aware of the copyright laws and our policies that enforce them. No one should be hung because they didnt know, but I hope that we can all work together to educate them on the laws and policies." And to clarify a question that has been raised a few times in this thread, yes, the blank texture templates that we provide free for all our models are usable for any artist to create a map, whether or not that artist even owns the model. For clarification on this or any other issue, please contact us directly: sales@daz3d.com. Thanks for all the posts and comments made on this issue. We feel that we've been able to raise public awareness concerning this issue and wish to discontinue this topic on this public level. AnneMarie White DAZ Productions www.daz3d.com


Nance posted Thu, 19 July 2001 at 3:05 PM

You're doing a fine job AnneMarie, but effecting a policy change this significant in the way your products are sold and used requires more than a couple of forum posts which have been move to the backwaters. This is not really the time to discontiue this topic on a public level. Sorry, I do respect DAZ's right and responsibility to protect their products, but I would suggest that DAZ will have a hard time changing the rules after the fact. Their established policies and practices are in contradiction to the license agreement. Allow me to explain. For several years now, the default texture maps that came with the Poser products have been publicly posted as a means of transferring revisions among users. This has been done with the full knowledge and tacit encouragement of the product suppliers - Meta, Zygote,Curious & DAZ. This exchange of revisions and enhancements amongst users was the basis of the evolution of the Poser online community. The online community itself increased the value of the products to the end user and has been touted by the product suppliers as one of the significant advantages of their products. In essence, this free public exchange of copyrighted materials was one of the major selling points of the products, i.e. I bought their product based largely on the fact that I would be able to increase its value to me by exchanging enhancements with other users as was suggested in its marketing and by its historic public usage. I am not challenging DAZ's right to restrict the exchange and distribution of future products, but most of us bought these products with the clear understanding that this practice was both permitted and encouraged. ------------------------------------ Now, taking off the Perry Mason suit for a moment, in a practical sense, DAZ must supply at least one map with the initial purchase that CAN be exchanged between licensed users. Most of the enhancements in texture maps by users deal with only a few features on the map and not the whole figure. For a user to share a new face, tattoo, scar, or any other partial addition to a figure, it must be included in a full texture map for most licensees to be able to use it directly. Strict adherence to the new policy suggests that for me to share a new tattoo with the community I would have to create my own teeth, eyelashes, eyes, lips, etc. as well. If I'm not interested in making new teeth and fingernails then, according to their revised policy, I cannot share my work with other licensed users. As this exchange of enhancements is what has brought the greatest value to these products (how many of you would have originally bought, or still be using and upgrading these products if you could only use them the way they came out of the box?) then it would clearly not be in the interest of either the publishers or the end users to now change this policy and historic public practice. DAZ has now put us on notice that this will not be allowed with their new products. OK, no beef with that as long as I know it before the purchase. However, I must agree with the suggestion made above that at least one map that comes with the purchase of a product must be available to users as a means of exchanging partial user revisions.


agate88 posted Thu, 19 July 2001 at 3:22 PM

From what I have gathered, DAZ has every right to protect themselves. People complaining that they changed 90% of a DAZ image is moot. My brother is a intellectual property lawyer, and I mentioned to him this case. He said that this is a clear case of copyright infringement, on the basis of these violations being obvious derivative work. It doesn't matter if it is 1% derivative or 99%. Depending on whether DAZ has registered the copyright, they have every right to go after violators on a per incident basis or loss profits. And since Renderosity ticks off each download, it would be hard to establish a per incident basis. DAZ is being very diplomatic in these issues. The least people can do that don't understand these issues can not complain when a ripoff texture is being taken down.


black-canary posted Thu, 19 July 2001 at 3:26 PM

Daz has never allowed their texture maps to be redistributed in any form. There are plenty of free texture maps that are entirely original--Mitch of www.mitch3dseite.de does 'em for the fish, robin wood of www.robinwood.com has some for vicky, I've got one for michael in the freestuff here. And Catharina's photographic textures are awesome...if you buy the top-end license agreement from her site, by the way, you can use her maps in your own maps. It's not super easy to paint a texture map from scratch or to photograph your own model, but it's not super easy to write a book from scratch either. Doesn't make it ok to lift passages or even a sentence from someone else's book, and it's not ok to lift pieces from proprietary maps, either; even small ones like fingernails and tongues. If those parts are so unimportant, why would you need to take them from a proprietary map? Just paint 'em. We're all bound not by what's commonly done but by the contracts that we've agreed to, and anyone using any daz product does so having agreed to their license agreement. This is not a change in policy. MaryCanary


agate88 posted Thu, 19 July 2001 at 3:29 PM

I meant wouldn't be hard to establish...


soulhuntre posted Thu, 19 July 2001 at 3:43 PM

I have no problem with DAZ protecting their copyright.. it's their work, and they are well withing their rights to do that. What I DID find offensive was the following... "After viewing the Victoria 1 vs. Odyssey it was obvious to DAZ that they are the same map". Hi-rez or not, the images posted show a significant difference - the hands may match, but to paint it all with so broad a brush is simply incorrect and, to me, offensive.


ronstuff posted Thu, 19 July 2001 at 3:52 PM

Nance, you hit the nail on the head! These people who are touting the "letter-of-the-law" have all failed to recognize a fundamental legal principle called "reasonable expectation". As a newcomer to Poser I came with several "expectations" based on experience in other areas. One of those areas of experience was with a product called The Sims by Maxis (a company about the same size as DAZ maybe smaller). If you know their product, and compare the model-building features, you will see similarities with Poser - except Poser is designed for adults and has a different scale factor. In any event there are parallels is the communities that have developed around them both. In the Sims community, Maxis (owner of all the primary copyrights) encourages building your own object mesh files and texture files by starting with one of their originals and modifying it. Furthermore they grant you the right to freely share your work, and provide a website for that purpose. They never accuse anybody of "stealing" their work, even though it is all in some part based on their originals. That's because this is a community of HOBBYISTS, not professional mesh builders and Hollywood rendering studios, and there is no harm in any of it to anybody - its called "sharing". Furthermore, Maxis recognizes that the more 3rd party accessories for their product, the more they will sell. And before you poo-poo the Sims as a child's game, just go look at some of the wonderful floor and wall tiles that have been created (all available for free download without copyright limitations except commercial use). Some of them would be entirely suitable for Poser or 3DS MAX. Now, as far as I can see, the Poser community is primarily HOBBYISTS too, although we are occasionally graced with the presence of some 3D world celebrity. So I don't understand the REAL motive behind DAZ's policy regarding TEXTURES for THEIR figures. It is NOT to protect their product, I can assure you - that claim just doesn't make any sense. The longer this thread goes on, the more I suspect that they are just trying to monoploize the texture market now that the mesh market has hit a plateau. And speaking of textures, it leads me to another reasonable assumption that I made as a newcomer. When I got my first DAZ CD of Michael, I eagerly installed it and launched Poser. I loaded the figure and pushed the "render button". Needless to say, I was appalled by the lack of detail on the texture. "Oh, well", I thought, "this must be a BASE texture that they kindly supplied so I can paint on my own details. Surely they cannot claim this washed-out generic texture to represent anything resembling a 'finished' product, and its sole reason for being must be as a starting point for further development." That is what I really thought at the time. And it was a "reasonable" assumption. Of course I had not read their TOS - as most people don't - I just assumed I was dealing with "reasonable" people and they had a "reasonable" TOS. OK I was wrong. Now that I have read it, I am even more suspect of their motives. Why do they bother including a texture with their meshes anyway? No mesh I have purchased from them ever came with texture that was usable for anything except as a base for modifications. And I don't recall ever seeing a prize-winning image which featured one of their un-modified basic textures, so I guess a lot of others feel the same. In fact, I seriously doubt that they could copyright such a generic representation of the human form (or dragon form either). They certainly cannot claim that it is either unique or artistic. There is nothing truly "distinguishing" about their texture when compared to other generic "human textures" which float around the 3D community. The only thing special about it is that it conforms well to their mesh, and therefore provides a more detailed guideline for positioning graphic elements than is available in the mesh templates. So why do they conplain about people "infringing on their artistic rights and intellectual property" especially under the cirucmstances outlined above? I can come to only one conclusion, and that is that they hope to control or dominate the texture market for their meshes.


3-DArena posted Thu, 19 July 2001 at 3:53 PM

I also don't believe this is a "change of policy" for Daz. I just wish they would include just one texture with their Vicky. Seriously though, while the ahnds show copyright infringement, I don't see how the rest does (granted we are looking at a small pic). There are only so many skin tones, and someone could use the colour off the daz map. Eyes, naval, breasts, butt and tongue can only go in certain places. With all the tutorials out there, is it any wonder that most maps look the same?


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agate88 posted Thu, 19 July 2001 at 4:05 PM

The argument for reasonable expectation isn't even close to being applicable here. And it just isn't possible to dominate 3D texturing...a power of 3D software the ability to swap and alter textures. And if you want, for yourself, of course you can alter a DAZ texture after purchasing it. I have some textures here at Renderosity. They are made from photographs I've taken and painted by me. They are from scratch (albeit designed with the DAZ template). I have the right to sell this. People that rip off a texture do not. Now that is reasonable.


ronstuff posted Thu, 19 July 2001 at 4:09 PM

Intercept - that is NOT what we are talking about at all. Your textures are clearly distinguishable in their own right. My point is that the DAZ work is so generic that they can claim almost anything resembling a human form as violating their copyright - including yours if they wish to apply the same criteria as above.


black-canary posted Thu, 19 July 2001 at 4:18 PM

The way I spot a texture that uses part of the daz texture is to look at the "inner mouth" section. That weird red thing with the ridges in it. Doesn't look like a real body part at all, but soooo many maps use it. It first appeared on the original DAZ vicky texture and if you see it on a map you've gotta at least wonder. Maybe someone decided they'd paint the exact same inner mouth thingy but it's unlikely because it's not a very good inner mouth, ya know? But it's distinctive and proprietary anyway. The other thing I look at is the fingernails and toenails...they seem to migrate around a bit too. Basically the parts that carry the least "personality" are the ones that are going to migrate from copyrighted textures into other works. But they shouldn't.


ronstuff posted Thu, 19 July 2001 at 4:43 PM

OK lets put all the hypothetical banter aside for a moment. Here is my real world fear. I am currently working on my first figure texture for Michael. To date I have only published clothing textures which take a few hours for each piece to make. But so far, I have probably spent between 30 and 40 hours on my body texture alone. Starting with original photographs, experimenting with wrapping, discovering the limitations of the mesh and the strange seam structure, and unpredictable alterations by the poses, painstaking blending, then re-texturing then re-blending. Trying to get leg hair to resolve realistically on a 1500x1500 template (it ain't easy I can tell you). On and on it goes - I'm sure you know. In any event, as a last resort, to aid me in positioning such things as the navel and nipples, I imported a layer with the DAZ basic texture on it. As I made my original work transparent to see the DAZ layer beneath I was shocked at how similar my work appeared... yes everything was in the same place and resembled a human male, even though I had not even looked at their texture in its flat form (unrendered) before that time. I deleted the DAZ layer after using it to make a few minor repositionings. Although I know my work to be 100% unique, I know that It probably would not pass the tests described above because it is indeed "similar" to the DAZ texture although it has lot more detail and renders entirely differently (as does the Odyssey texture). My fear is not that DAZ is being hurt by people "borrowing" parts from their base, it is that they are setting themselves in a position for claiming rights to MY work. Think about who has something to gain by all this. Welcome to the REAL world. If you think this cannot happen, just ask any freelance artist who has worked for Hallmark Cards.


KateTheShrew posted Thu, 19 July 2001 at 4:45 PM

I said it before and I'll say it again. LAYERS. You can make all sorts of changes to maps with layers. You never even have to touch the original map. Kate


ronstuff posted Thu, 19 July 2001 at 5:03 PM

Kate, according to what has been said here, even TRACING is forbidden. So much for layers.


Poppi posted Thu, 19 July 2001 at 6:40 PM

I just reread all of the above, copywrite rules. I think this not only applies to Vicki, and, Michael...but, to the Daz clothing for them, as well. Does this, in fact, put many in our marketplace at risk of having their things being pulled...or, worse yet, having Daz claim the rights to their profits? I know, from making my own clothing textures, that when you run the obj through the uvmapper, if you need a uvmap for making a texture. But, you must save the new uvmapped .obj. I don't see many clothing textures advertising a new uvmapped .obj file for the garments. So, I am gonna assume, that they are made from Daz texture bases. Correct me if I am wrong. Poppi


Lisas_Botanicals posted Thu, 19 July 2001 at 7:04 PM

::So, I am gonna assume, that they are made from Daz texture bases. Correct me if I am wrong. Poppi :: Hi Poppi, I just made a lot of new clothing textures using DAZ templates as bases, as I think most people do -- NOT the textures as bases. The templates are freely available to use as a guide to make textures. Of course there are a few clothing items that do need remapping in order to make certain kinds of Trans Maps and textures. I think in that case you would need to make a new .obj. :) Lisa


PJF posted Thu, 19 July 2001 at 7:13 PM

Soulhuntre wrote: >>>>>>>>>>>>>>>>> Hi-rez or not, the images posted show a significant difference - the hands may match, but to paint it all with so broad a brush is simply incorrect and, to me, offensive. <<<<<<<<<<<<<<<<< Wow, that's outrageous, isn't it? The victim of a theft has the fucking audacity to be a bit clumsy about reporting the crime. What offensive bastards. What really IS offensive is to take parts of someone else's work (be it freebie or commercial, individual or corporate) without permission and/or in direct violation of a user agreement, and redistribute them. It's the same principle whether it's parts of a DAZ texture ripped for insertion into free stuff, or parts of a free Staale texture ripped for insertion into a commercial effort. It's called theft, and this should be the focus of attention here, not all this other shite. I really don't understand where some people on this thread are coming from. Well, I do actually. They're displaying the usual degrees of stupidity and hypocrisy, leading them to talk the usual complete and utter bollocks.


Ironbear posted Thu, 19 July 2001 at 7:48 PM

I was wondering when someone was going to notice the similarities and point them out. ;] Theenk yew, PJ. grin I had bets going it'd be you. ;] I'll buy the booze with my winnings. Oh... I get it. Since it was hands for a freebie, it was ok and Daz is the bad guy. Makes sense now.

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"


ronstuff posted Thu, 19 July 2001 at 7:54 PM

PJF: By reducing this thread to the simple definition of a "theft and a victim" you have insulted every sincere post here regardless of the position it represents. You could also use some help with your definition of the term "offensive" before you throw it around too much more. Please take this personally.


Ironbear posted Thu, 19 July 2001 at 8:14 PM

I'll lay money he has the definition memorised. And was using it in the intended context.

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"


Poppi posted Thu, 19 July 2001 at 8:34 PM

Thanks, LisaB. Grrrrr...lately I sing praises, if my internet connection stays connected for 15 minutes. And, sigh...taking PJ's side, yet again. Have any of y'all done that "difference" test on the stuff you have on your hd? I am not just talking freestuff, either. Shoot....only one outside texture passed, here. And, that didn't do as well as my own. Kinda made me wonder about the people I have been respecting. Sigh...no popping, here.


AprilYSH posted Thu, 19 July 2001 at 8:42 PM

Soulhuntre wrote: >>>>>>>>>>>>>>>>> Hi-rez or not, the images posted show a significant difference - the hands may match, but to paint it all with so broad a brush is simply incorrect and, to me, offensive. <<<<<<<<<<<<<<<<< [PJF:] Wow, that's outrageous, isn't it? The victim of a theft has the fucking audacity to be a bit clumsy about reporting the crime. What offensive bastards. I wouldn't use "offensive" in soulhuntre's post but I agree that it was "clumsy" to say they were "THE SAME MAP" That's only significant because DAZ is supposed to be professional and not some "hobbyist" flogging day old work from a tute at the store. People just have certain expectations when you're a company. Still, this has been resolved by SnowSultan by pulling his relevant freestuff from other sites as well, and others (like Eowyn) who may have been using derivatives have started too. It's as good a resolution as I've ever seen around here so it's great. :) But darnit, my one chance to get a daz texture warez and I didn't get it cos I don't download vicky stuff! heh heh [/my joke tags don't come up here so i'll use square brackets]

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a sweet disorder in the dress kindles in clothes a wantoness,
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Photopium posted Thu, 19 July 2001 at 8:57 PM

Why anyone would want to copy that awful inner mouth I have no idea. I agree with PJF and just want to say that stealing is wrong, please don't steal. About Layers: We can make and distribute a difference layer as a photoshop file, but not everyone has photoshop. therefore, would it be hard/impossible to write a program like Mover so that people could encode and decode difference files between any two bitmaps or jpgs? (being of the same size)? Difference layers are not about tracing, they are about adding or detracting features such as detail. -WTB


RealitysPoison posted Thu, 19 July 2001 at 8:57 PM

O.K. I have been reading these threads and following them, and here are a couple of questions for ya all that I think a lot of would either like to know or should know. 1. To the renderosity staff...There is a lot of talk about store textures using parts of the vicki maps, which places them in copyright violation. (I personally only have a few, and haven't had a chance to check them yet) So, if it is found that these textures are using teeth, mouths, hands, parts or whatever of Daz's texture, then from a legal standpoint, all of us who purchased those maps can't use them. Will you refund the consumers for the money they spent on these textures. (I would hope) 2. for Daz...so what is someone who has used one of the texxtures in their art to do. I have used Snowsultans because I love his texture (sorry, even if it inadvertantly used parts of yours, it was much preferred to the one I purchased from you). Now, I didn't use it for any of my commerical work, but what if I did? Are we as artists expected to destroy all of the art we created with these textures? And what if someone used one that had given commercial use for a commercial project and is now finding out there was a copyright violation. 3. for Daz...because I think it was asked and in this long thread I missed the ansswer. If one owns the Vicky map from you, must they still delete the modification, since they didn't do it themselves? and 4. for anyone...is someone going to give us a list of these textures so we know which ones to delete? We know of snowsultans, and Eowyn was nice enough to inform us of hers, but what about the others. I think we all need to know what is being deleted due to infringement so we do not inadvertantly use those textures and further purpetuate the copyright problem. Enough questions for now, I must sleep. Take care all. Angela


atthisstage posted Thu, 19 July 2001 at 11:12 PM

Aeon Flux in the character section. Copyright violation. Characters from Willow, in the character section. Copyright violation. Transformers, in the character section. Copyright violation. etc etc etc Just pointing out that Vicky textures are the least of this place's worries.....


KateTheShrew posted Fri, 20 July 2001 at 12:33 AM

WTB, Paint Shop Pro reads photoshop psd files just fine. In fact, when I'm working on a layered project in PSP7 I always save to .psd format. I don't know about other paint programs, but I would think the major ones are capable of using the .psd format. Of course, I could be gasp, horrors wrong. =) Kate


hmatienzo posted Fri, 20 July 2001 at 12:39 AM

Thumbs Plus does, too, and from there the format can be converted.

L'ultima fòrza è nella morte.


KateTheShrew posted Fri, 20 July 2001 at 1:15 AM

DOH! You're right. And I should have known that since I have thumbs plus. I guess it's just that I haven't used it for conversion so I didn't pay attention to that. :) Thanks for the reminder.


soulhuntre posted Fri, 20 July 2001 at 2:22 AM

"Wow, that's outrageous, isn't it? The victim of a theft has the fucking audacity to be a bit clumsy about reporting the crime. What offensive bastards." Why make a well reasoned comment when you can just resort to childish name calling huh? Just maybe if you read all the words (even the big ones you usually skip) you might have seent hat I did not condone any copying of any kind. What I >did< say and what I stand behind is this... to say that theya re the "same map" is so completely false on the face of it that there is simply no credible reason to make the comment that I can see. I mentioned rather specifically that Daz has every right to demand that the copied works be pulled, but I also expect them to be accurate in their claims. The difference is a crucial one. "It's the same principle whether it's parts of a DAZ texture ripped for insertion into free stuff, or parts of a free Staale texture ripped for insertion into a commercial effort. It's called theft, and this should be the focus of attention here, not all this other shite." Since no one is disputing that the texteures shoudl be pulled, and the textures WERE voluntarily pulled - I am not sure what "focus" you might want outside of a lynching. Or maybe you just wanted a reason to say "fucking"?


black-canary posted Fri, 20 July 2001 at 8:28 AM

someone needs a reason to say "fucking?" any reason is good enough in my book. fucking fucking fucking. ahhhh, my day is better already. :)


Poppi posted Fri, 20 July 2001 at 9:04 AM

I've been hearing alot of that "F" word, lately. Too much, to tell the truth. Seems as if I can't stay online for more than 15 minutes...And of course, I pop off with that word when I get signed off. Now, the bird is saying it, kinda replacing his pop. Grrrrr. f***....f***...f***???


hmatienzo posted Fri, 20 July 2001 at 3:06 PM

Ah, Poppi... I just know you mean to say "Feep" like the birdies do, right???

L'ultima fòrza è nella morte.


TT posted Tue, 24 July 2001 at 3:51 PM

Maybe its coming something good of this too, clearing definiations of Dazs copyright. I dont comment this treat public otherwise than this: I have beeing also in almost same situation as Eowyn and SnowSultan. And now, TO ALL who have download mine 3 free stuff Victoria textures: Margo, Irland and Claws, they ar now remaded and can be downloaded from my site/TM Combo Victoria Texturemaps, all 3 in one zip. They ar all replacement, updates for fit Victoria and now hopely Victoria 2 also, and Dmentias PosaVic for not forgot.:) Finally My apologies for not beeing aware of some things, but hopely we all learn of our misstakes, I have learn a lot.

"I like my species the way it is."