Botticelli opened this issue on Jul 19, 2001 ยท 5 posts
Botticelli posted Thu, 19 July 2001 at 8:24 AM
I've been dealing with this problem for months, but I've now hit the fulcrum of my frustration creating a scene where the lighting is of key importance. I have all my lights arranged in the scene. All of my characters contain unique names. All of my lights are parented to walls or figures. All of my lights are named unique names. The problem is when I import either a seperate poser scene, or importing a character that has parented lights, suddenly poser deletes some lights that are already on the set, or renames lights, creates duplicate names of lights in the light selector when no duplicate light really exists. I've even tried locking the lights on the set before importing anything new. Am I doing something wrong or is the lighting system completely full of bugs and anti-productive?
atthisstage posted Thu, 19 July 2001 at 1:55 PM
It's not the best, that's for sure. I think the problem may be in your exceeding poser's limits somewhere and when it gets to that point, it seems to have a little mental breakdown. I've noticed this if I import too many characters into a scene.
raven posted Thu, 19 July 2001 at 2:52 PM
Try saving your light setup in the lights library, then if you import something that duffs up your lighting, you can just reload it.
doozy posted Thu, 19 July 2001 at 3:17 PM
Each light can be in only one place at a time. Perhaps "renaming" a light does not make it a different light??
Botticelli posted Thu, 19 July 2001 at 9:04 PM