litst opened this issue on Jul 25, 2001 ยท 21 posts
litst posted Wed, 25 July 2001 at 2:30 PM
twillis posted Wed, 25 July 2001 at 2:41 PM
Very clever. I like it. Neat idea for a contest, too. Kind of reminds me of some of the technology from "The League of Extraordinary Gentlemen" (sort of). The theme also makes me think of the steam-powered robot in "Mr. Hero".
Miss Nancy posted Wed, 25 July 2001 at 2:58 PM
It's very intricate and satiric like the hostile pseudo-modern technology in "Brazil" (Terry Gilliam) One might just use real chain objects instead of transparency. we have several for Poser, and they can be straight or curved in the typical catenary fashion.
brenthomer posted Wed, 25 July 2001 at 4:57 PM
looks great...not bad for 64 megs of ram :) I know I should be looking at the screen and the computer but for some reason I keep looking at the roof. I really like the architecture..its so big and bright, yet so gloomy all at once. Isnt it weird how you can become fascinated with a part of a picture and not care about the pictures focus?
MarkBremmer posted Wed, 25 July 2001 at 6:11 PM
Nice litst.
litst posted Wed, 25 July 2001 at 6:31 PM
Thanks for you comments :) Brent- the architecture is inspired by the Austerlitz train station in Paris . I think (not sure) it has been made at the end of the 19th century . litst
hoborg posted Wed, 25 July 2001 at 7:27 PM
Why do the levers have brakes? :) Love the image. DESKTOP!
kaom posted Wed, 25 July 2001 at 7:30 PM
Awsome image litst, no wonder your the moderator.The window in the background is incredible. As soon as you fix the chains this will be perfect. You rock man! Great work, kaom
ClintH posted Wed, 25 July 2001 at 7:58 PM
Very nice. Excellent atmosphere! Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
dg3d posted Wed, 25 July 2001 at 8:33 PM
Litst, i love you'r pong machine, it's awesome. Great work. Can i have it.
Julian_Boolean posted Wed, 25 July 2001 at 8:35 PM
Very nice. Strong sense of mood. You should see the size of the coin that this game runs on... big as a manhole cover, it is! I think Miss Nancy is right about the chains; you'll probably have to model them. You've already got a shader for them, don't you? I look forward to seeing the final image. Jim Z. a.k.a. Julian Boolean
cristianr posted Thu, 26 July 2001 at 9:07 AM
I like it, the lighting and shading is very good. It almost makes me think that something very evil is going on in the back were the light is bright.
mixepix posted Thu, 26 July 2001 at 9:27 AM
Really neat! Great idea and the composition is perfect.
litst posted Thu, 26 July 2001 at 6:42 PM
Thanks for your kind comments, guys and girls . Hoborg - so those things are brakes ??? Good, now i know :) Why i've made some ? Well, if i put them off, the levers don't look like levers anymore to me . About the chains : i can't model them because my computer doesn't have enough horsepower for that . So i've used some simple rectangles with my chains shader . When i'll find a workaround to the transparency bug, i think they will do the trick . It's almost done now, so i'll probably have something to show tomorrow . Thanks again ! litst
twillis posted Thu, 26 July 2001 at 7:06 PM
It's seriously cool litst. I kept going back to look at it, so I gave in and started using it as wall paper (hope you don't mind). Dangerous to do in an engineering lab... we want to figure out how to build it for real.
hoborg posted Thu, 26 July 2001 at 7:20 PM
I've been giving some thought to your transparency problem. Is it possible you have the refraction turned on? That might be the problem, as I've done that on many occasions myself. Good luck. LOVE the idea.
Julian_Boolean posted Thu, 26 July 2001 at 10:45 PM
Hey Litst (and Hoborg), If you're able to beat that transparency problem, please share the solution. I was working on a helicopter some time ago and was using the wires function in the transparency channel to create a blurred rotor blade. This presented a problem with the distance fog in the scene - much like the chains in your illustration. I haven't been able to make any of the VL or atmospheric effects render properly when looking through a transparent object and I'd love to see a solution.
litst posted Fri, 27 July 2001 at 7:27 AM
The main render is done :) It took 9 hours in 1152x1536 ! Now i got to render the chains and their mask for compositing because of that transparency bug . Julian Boolean, my workaround might be good for my problem but not for yours . Did you try to render the background of your scene (with the fog) and then use the render as a backdrop for the foreground of your scene ? I hope it's clear ;) I'll post the image soon . litst
litst posted Fri, 27 July 2001 at 10:59 AM
Julian_Boolean posted Fri, 27 July 2001 at 5:56 PM
Excellent job, Litst. The stovepipe on the back of the machine really brings the components together and the chains LOOK fully modeled. Regarding the use of a backdrop, I was unaware of that technique when I was working on the helicopter - although I did use it to create depth of field in my 15 minute cheese can if you have the courage to look. It never occurred to me to use it in the way you did. Bravo. Jim Z. a.k.a. Julian Boolean
rockjockjared posted Sat, 28 July 2001 at 4:35 AM
Excellent job as always litst! I like that it's in something of a hanger too! It gives it that pseudo-military look. Good luck with the contest and let us know how you finish up! Jared