darrenlc opened this issue on Jul 25, 2001 ยท 6 posts
darrenlc posted Wed, 25 July 2001 at 11:15 PM
I've been working on some textures for the Vicky skirt that needed transmaps to give both the waistline and the bottom of the skirt a bit of a "ripped" look. I created a brush in PSP to create said look, and everything seemed to be turning out very well. Until I rendered it, or course. For some reason, I'm getting a solid color (i.e., white, black, etc.) where the skirt should be transparent. I have trans max and min both set high and, when I put a few black lines in the middle of the transmap just to test it, when I rendered it those lines became transparent yet the waistline and bottom were still showing a solid color. I'm about to pull my hair out with this one... I appreciate any help received.