kaom opened this issue on Jul 26, 2001 ยท 4 posts
kaom posted Thu, 26 July 2001 at 11:31 PM
I'm wondering, what are the general rules of thumb of the depth of field settings in Carrara? How do you know which slider does what? Does anyone have some geral guidlines to go by? Any help will be a big help to me. Thanks, kaom
brenthomer posted Fri, 27 July 2001 at 8:27 AM
I have found that DOF settings in Carrara blow chunks. Its not very accurate and looks very very bad in an animation. I wish that they would really improve this feature. I think the option to save a depth greyscale in the G-buffers setting is cool but I cant find a program to use that info..anyone out there know of one?
litst posted Fri, 27 July 2001 at 10:53 AM
I'll use Photoshop to add DOF for my next image . The g-buffers appear in the channels panel . The thing is that if you're using some post-render filters like light cone, the G-buffer don't work . I hope they'll fix that . litst
kaom posted Fri, 27 July 2001 at 12:49 PM
I thought there was a problem with the depth of field in Carrara, I was thinking it was just me though. It appears that the sliders work the opposite of what they say. So I'll just have to use photoshop for it I guess. By the way the depth of field works pretty good in Bryce 5. Thnaks, kaom