PapaBlueMarlin opened this issue on Jul 27, 2001 ยท 8 posts
PapaBlueMarlin posted Fri, 27 July 2001 at 3:06 PM
PapaBlueMarlin posted Fri, 27 July 2001 at 3:07 PM
atthisstage posted Fri, 27 July 2001 at 3:10 PM
Soften the jaw strength, lower the "long face" dial, open the "blinkR" and "blinkL" settings, reset the cheekbones, push up the "round face" setting a touch, check your nose settings to make it shorter and rounder, and slightly increase the lips (but only slightly). Hope that helps.
PapaBlueMarlin posted Fri, 27 July 2001 at 3:14 PM
atthisstage posted Fri, 27 July 2001 at 3:21 PM
Hard to tell anything about this one, Papa -- it's too distorted to be that useful.
Poppi posted Fri, 27 July 2001 at 6:09 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=67292&Start=1&Artist=Poppi&ByArtist=Yes
You might want to look at my "cutie eye" morph. This looks a bit like what you seem to be after, but...YOu might want to crank it up even a bit more. (Every image of mine does have that morph...got 3 versions of it.) If you think it might help you...message me and I will send it to you. PoppiPoppi posted Fri, 27 July 2001 at 6:19 PM
Also...try the "young" dial...and try making her face a combo between a little more round and a little...just a tad, heart shaped. Great texture, by the way.
Sacred Rose posted Fri, 27 July 2001 at 9:21 PM
It seems that the distance between her eyebrows and her nose on your character is too close, the high part of the bridge of her nose is too slim...it also needs to be widened, and the end of her nose needs to be hooked more. She needs to have more of a rounded face and her cheeks need to be puffier. Your character's face from hairline to chin is slightly too long. Drop her hair line down to a V and this will also shorten her forehead. All of this (except the hairline) can be done using her morph dials IMOM. I hope this helps a bit.