findreans opened this issue on Jul 29, 2001 ยท 6 posts
findreans posted Sun, 29 July 2001 at 1:44 PM
Hello people Im post this cause i wanna some advices about templates. Im working on body textures for training and im wanna to know if theres someway to get templates for small parts of body. I have uvmapper and i wanna to make maps for head parts. I wanna to know how i get template to eyelashes and eyes to make independent textures ( without have to nake them in all body template ) and to make a transmap texture for eyelashes... thanx folks
HandspanStudios posted Mon, 30 July 2001 at 3:44 AM
Hi, Go to 'edit' 'select by group'then create new uv map. That should map each material seperately such as eyelashes. Be aware before you start that you will not be able to redistribute or sell a figure that's been remapped unless you use objaction mover or .uvs format to encode, due to copyright issues. To create a lash trans just make a black bacground and make your lashes white (black will be transparent and white solid).
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
Bia posted Mon, 30 July 2001 at 11:02 AM
gosh I wish there was a list format of copyright issues for us to refer to as reference instead of long paragraphs of legalese. I would love to see it in outline format as in: Textures a. You cannot redistribute such and such b. You cannot... c. you cannot... UV Maps a. you cannot... b. you cannot... ETC.... it would be a great reference tool on this site as a link. Unless it's already here and I haven't found it yet! I know there are posts about it in bits and peices and one can find them on other sites, like for Daz etc... but it would be nice to have a simple layout here for people to refer to. A link called Copyrights and then once there other links to each company/artist/creator whatever so any time we alter a model we know what we can and cannot do to it in order to sell it for that particular company or artist.
HandspanStudios posted Mon, 30 July 2001 at 3:21 PM
I couldn't agree more. If it helps to make it easier to understand this particular rule, when you create a new uv map you must re save the .obj file. The only way to redistribute an .obj file belonging to somone else is to A)encode it B)use uv mapper's .uvs format which is really cool, it just saves the uv map changes. The end user has to load their own copy of the .obj file and the .uvs file, then save the resulting newly uv mapped .obj and template.
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
Bia posted Mon, 30 July 2001 at 3:46 PM
I hope I wasn't giving you the impression that your post was unclear...it just came to my mind when findreans posted. if it was made as to the point as possible, even people who don't speak english fluently will be able to figure it out with a good dictionary...Your post was just fine!
HandspanStudios posted Mon, 30 July 2001 at 4:00 PM
No no, but for myself I like to know why the rule is there and not just what the rule is. I ran into similar problems with embedded geometry in my work awhile back. I came to the same conclusion as you, why isn't this posted somewhere clearly? Hard to follow a rule if you don't know it exists.
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard