aspirantnemo opened this issue on Jul 31, 2001 ยท 11 posts
aspirantnemo posted Tue, 31 July 2001 at 5:34 PM
aspirantnemo posted Tue, 31 July 2001 at 5:38 PM
aspirantnemo posted Tue, 31 July 2001 at 5:42 PM
Daffy34 posted Tue, 31 July 2001 at 5:52 PM
They look awesome Herve :) Laurie
MikeJ posted Tue, 31 July 2001 at 5:56 PM
The terrain editor can be very pwerful, perticularly with things "terrain-like", such as blocks as you have here. It's not real good for some things where alot of finesse is needed (although Laurie (Daffy34) does a great job with it in that respect!), for most of us, but you have done an excellent job with your blocks. Again, great job! And thank you for this mini tutorial here. :)
Varian posted Tue, 31 July 2001 at 10:25 PM
Excellent directions, Herv :)
tradivoro posted Wed, 01 August 2001 at 1:05 AM
Hey Herve, thanks for the explanation... So, what you're telling us is that you put together the wall with the stones?? That must have been some work... Also, I love the mortar and pestle, the book and the bunsen burner... Only a real alchemist would use these things... :)
MikeJ posted Wed, 01 August 2001 at 1:10 AM
Nostredamus' lab? :)
aspirantnemo posted Wed, 01 August 2001 at 1:45 AM
Im glad this please you all :-) Yes the wall is a terrain duplicated (you see two "clones" of it here), but it wasn't really a pain since this time the lack of ortho constraints with the drawing tools of the editor wasn't really a problem The column is another terrain, not enough put inside the wall (I've just seen it), but with the softness slider near its minimum, then a quick picked rounded filter of altitude to have a near perfect "roundness" (is this a word?). oh, good guess btw, at first I wanted to make a alchimist lab... but VUE2 missed terribly this "king of the kings" of primitive : torus! Herv
Varian posted Wed, 01 August 2001 at 10:38 AM
Yup, the torus was introduced in v.3...so at least, if you plan to move up, you know it'll be waiting for you. :)
wibbleman posted Wed, 01 August 2001 at 1:03 PM
Herv I'd never have thought of using terrains for modelling like this. Thanks for the clear explanation. I'll have to try this. Mark