Sihn opened this issue on Aug 03, 2001 ยท 8 posts
Sihn posted Fri, 03 August 2001 at 4:28 AM
Deathbringer posted Fri, 03 August 2001 at 11:56 AM
Looks really nice to me.. not sure where the pixel look in the front left is comming from..but you may want to crank up the res on the render and then take it down from there in Photoshop, or Image Ready to get the lower res for the web. Looks good though.
RimRunner posted Fri, 03 August 2001 at 12:09 PM
I've seen some pixel effects like that when the camera is too close to the object. Sometimes playing around in the Deep Texture editor will clear this up. Or pulling back the camera a little :)
The doctor says I have way too much blood in my caffeine system.
KenS posted Fri, 03 August 2001 at 1:44 PM
or scale the texture down in the materials lab.
Sihn posted Fri, 03 August 2001 at 3:24 PM
RimRunner posted Fri, 03 August 2001 at 4:21 PM
"Anymore hints on how this could be better? " Yeah, that could be the view outta my window. ;) Nice :) I would put a soft light on the shadow side of the cliffs. Just to make it barely visible. As it is now, it's so dark that at first I thought it was a miss-match between the background and foreground. (but only for a second) - James
The doctor says I have way too much blood in my caffeine system.
Deathbringer posted Fri, 03 August 2001 at 5:04 PM
Ok personally I like the other texture better... but I like the terrain look better now.. And I agree some soft light would be great.. Coming along nice.
bhitney posted Sat, 04 August 2001 at 9:51 PM
What about adding a slow fading effect to the planet? Maybe only the left 3/4 would be visible, or something like that? It may help it look a little more natural. Also, I like the starry background -- is that a pict file? -- here are some suggestions if it is: try darkening it a tad, to make it a tad more subtle -- not sure if that will work. Another idea is: I've never liked bringing in star backgrounds into Bryce because often times the rendering process dulls them. So you can do a mask render and add the bg in afterwards -- sometimes it looks cleaner... -Brian