Forum: Bryce


Subject: Bryce 5 faults :: who to send Bryce suggestions to?

Anthony Appleyard opened this issue on Aug 06, 2001 ยท 3 posts


Anthony Appleyard posted Mon, 06 August 2001 at 4:26 AM

What is the Bryce equivalent of wishlist@curiouslabs.com to send complaints and suggestions to? I now have Bryce 5, and I have noticed these misfeatures:- (0) RADIOSITY. What does it mean when Bryce 5 says ray depth = 6 (or whatever I set it to)? Does it mean that rays can be reflected or diffused up to 6 times and still be detected? If so, when I put a sphere just about the ground plane, and made the ground plane 100% reflective, and let the sun or a light shine on the area at a low angle, WHY didn't the ground plane reflect the light up onto the underside of the sphere and illuminate it? I know that Bryce 3 and 4 only let a ray be reflected or diffused one time before it must enter a camera, but I thought that Bryce 5 would be different here. If we do have (optional) radiosity, so that objects with a finite size can be light sources, it would be useful if there was an extra line in the Texture Editor to specify the object's "luminousness", i.e. how much light of what color an object emits. That would help to make the light from fluorescent tubes and powerful raygun beams display and illuminate things properly. (1) When I import an .OBJ file, I still can't specify a scaling ratio, but I must put up with the ancient nuisance of everything being scaled so that max(xmax-xmin, ymax-ymin, zmax-zmin) = 20.48 . After that, when I click the A, I still can't easily rescale it in X Y Z by the same amount to that a particular one of its xsize ysize zsize becomes a particular value, without getting a calculator out. (2) If I import an .OBJ file that contains materials, Bryce still calls the resulting parts e.g. mask_1 mask_2 etc instead of mask_faceplate mask_strap etc. When importing an .OBJ file which was made by Poser, that is a nuisance. (3) In the Texture Editor and the Deep Texture Editor, when I click to choose a color, why do I still get that imprecise small imited-set 2D color display?? Why after all this time can't Bryce call instead the proper standard Windows color-selector function ChooseColor() like Poser and my utility FACES call? (4) I would like to be able to switch shadows on or to less intensity or off, or to vary their softness, for the whole scene at once instead of having to do it one at a time for every component that has its own texture.