rbanzai opened this issue on Aug 06, 2001 ยท 11 posts
rbanzai posted Mon, 06 August 2001 at 1:22 PM
In the manual they refer to True Ambience as a color-bleed feature, kind of like radiosity. To test I put a red sphere in front of a white wall and enabled the feature. I noticed that the colors of things did indeed seem to change but there was no red on the white wall like with radiosity. Is there something I need to do to get this effect other than playing with color lights and shadows? Thanks
Deathbringer posted Mon, 06 August 2001 at 1:40 PM
Not sure what your settings are for the wall but you might try turning up the reflection of it, and making sure it has the option to except shadows from other objects. Maybe post the image for me to look at and that might help... Good luck
Deathbringer posted Mon, 06 August 2001 at 1:46 PM
I just got my manual out.. I assume you are rendering it in the premium mode to get that effect to work??
rbanzai posted Mon, 06 August 2001 at 1:49 PM
Attached Link: http://www.bryce5.net/gallerybrowseshow.asp?PHOTOID=78
Yes I am. Here is a link to a place with an image rendered with "global illumination." There is no way for me to contact the artist to ask him what exactly he means. P.S. I am not new to Bryce, been using it since version two. http://www.bryce5.net/gallerybrowseshow.asp?PHOTOID=78Deathbringer posted Mon, 06 August 2001 at 2:34 PM
Man that term is defined in the manual, but if you look at page 194-196 they talk about the "global" things of Bryce.. The only one I can think that he might be refering to is the "global changes" (right middle column, page 194) It says "The component window in the center of the editor, called the Combination component, represents the final combined texture. Any changes you make to this final component are considered global changes since they affect the entire texture" Not being at home its hard for me to test things out and all I have is my manual and books here that I read..over and over and over..:) Hope that helps you some.
rockjockjared posted Mon, 06 August 2001 at 3:54 PM
The only way that I could get "global lighting" to work was by faking it...setting up a LARGE amount of spotlights around an object and then playing with the light levels...but I have never been able to get the results that I have wanted. Jared
PJF posted Mon, 06 August 2001 at 6:33 PM
rbanzai posted Tue, 07 August 2001 at 10:34 AM
Thank you for your help and your excellent demonstration. Like a previous poster a couple of weeks ago this seems to be more of a "glow" feature than anything else, and if glowing light was needed it might be more realistic using "True Ambience" than other methods. Other than that it seems limited. I will wait and see though because Bryce-ians come up with so many clever uses for their tools.
griggs posted Tue, 07 August 2001 at 4:23 PM
PJF posted Tue, 07 August 2001 at 6:52 PM
Hmmm, Griggs has made me investigate further; so now I'm eating my words (the git ;-)). There is a kind of global illumination available via 'true ambience', and it looks like being a very powerful tool indeed. Damned annoyed I have to go to bed now! :-D
griggs posted Tue, 07 August 2001 at 6:59 PM
it is indeed PJF will post something to see in just a little while. Griggs