jgmart opened this issue on Aug 08, 2001 ยท 11 posts
jgmart posted Wed, 08 August 2001 at 5:48 PM
Hi Everyone, I'd like to try a VERY simple interior scene.... With two walls(maybe a window),a table and maybe something like a vase on the table. Does anyone have a link to or know of a tutorial that could guide me through the steps? I use Vue4. I'm not sure if walls are just planes with a material mapped on them..... I and know I'm not sure how to get a window in a wall. Any help would be wonderful. Thanks for your time! John
bloodsong posted Wed, 08 August 2001 at 6:53 PM
heyas; you can use planes with a transmap for your window, or you can use cubes that are slimmed down, and use another cube to boolean subtract a window out. if you want to get fancy with no work, you can browse through the view objects and see if they have what you're looking for ;)
Axe555 posted Wed, 08 August 2001 at 7:23 PM
Have a peek at my entry for this months Vue challenge (link to the thread in the announcements box above) I used a boolean differance to hollow out a cube, then put in two planes, one for the floor, one for the ceiling. As bloodsong said, I used another cube to cut a hole in the wall for the window. The reason I used a solid cube for the room is because it gave me greater control over how much light was actually in the room. Rich
riversedge posted Wed, 08 August 2001 at 7:43 PM
Oh Axe555, How is it that a solid cube gives different control over amount of light in room than pieced together room made of - say - slabs? That has got me thinking........ It is exactly what I'm trying to experiment with at the moment. Thanks.
Axe555 posted Wed, 08 August 2001 at 8:05 PM
I just find it easier and faster to use the cube and add a couple of planes for the floor and ceiling. Either way would work fine though. The main point is blocking the outside light so you can light the inside to taste. I've done some pics that have two walls, floor, and ceiling all made from planes to make a 'fake room' but the sunlight makes lighting it the way you want harder. Rich
Varian posted Wed, 08 August 2001 at 11:16 PM
hat Rich said. And there are a few indoor scenes available in the free stuff that you could try out. :)
riversedge posted Thu, 09 August 2001 at 9:16 AM
MikeJ posted Thu, 09 August 2001 at 3:15 PM
riversedge posted Thu, 09 August 2001 at 4:58 PM
Well that's really amazing! I have a similar thing happening in the above render. there should be at least a little reflected light along the top right edge of the wall from all the light outside. Maybe since it is an original rhino nurbs, it is seeing (and getting light blocking somehow) part of the surface that the control points tell us are still there in Rhino??? Who knows? Then there is another Rhino import that I have where the light spills in through a booleaned opening.....
jgmart posted Thu, 09 August 2001 at 6:29 PM
Thanks everyone for the great suggestions..... I'm tryin' my first interior scene this weekend........ John
KateTheShrew posted Fri, 10 August 2001 at 1:30 AM
Attached Link: http://www.shrewslair.com/vue.html#objects
There is a complete building, with windows and doors already in .vob format at the above link. It has 5 complete rooms and an exterior shell so that you can use only the walls that you want, resize them to suit your needs and still have room to move the camera around. And the best part is, it's FREE. Kate