thewardenmaster opened this issue on Aug 08, 2001 ยท 17 posts
thewardenmaster posted Wed, 08 August 2001 at 10:01 PM
Dmentia posted Wed, 08 August 2001 at 10:10 PM
deep paint moves the obj in space, so it actually isnt changed, its just that your cr2 and joint set up is for the model in a different spot...so to fix it, here's what I did when it happened to me... Import the orgional obj in poser then import your new obj in poser move your obj so that it is in the exact same spot as the origional obj export your obj from the new spot replace that obj in the geometries folder load the figure again... that should fix the problem you're having because now the cr2 will be set up for the figure which is now in the appropriate spot... final solution is never ever use deep paint again to remap hehe...atleast that was my solution...uvmapper does an excellent job of remapping!
Steve Cox posted Thu, 09 August 2001 at 9:58 AM
Another thing you can try is to load your new model into UVMapper and export the UVs. Then load your original model and import UVs. As long as DeepPaint 3D hasn't modified the geometry (by triangulating, etc.) this should work. At least you should be able to save the work you've done. Good luck, Steve
Dmentia posted Thu, 09 August 2001 at 10:06 AM
I don't know about thewardenmaster, but when DeepPaint ate my obj it totally changed all the obj info, not just the place in space, so uvmapper could not import the uvs...I nearlly cried :(...the other way worked, and I learned a valuable lesson...DeepPaint is naughty and UVMapper rocks! Thanks Steve!
Steve Cox posted Thu, 09 August 2001 at 10:22 AM
That's too bad. It really suprises me how many programs alter the geometry of a model unnecessarily. And thanks for the kind words Dmentia, they're much appreciated =) Steve
Axe posted Thu, 09 August 2001 at 10:37 AM
If Deep Paint alters the geometry does anyone know if other 3D paint apps do as well? I'm looking at getting BodyPaint 3D but would be hesitant at spending $600 if it also changed geometry. Steve - I echo Dmentia's comments! UV Mapper gets more amazing everytime I use it and discover new ways of doing things. I hear that a UV Mapper Pro is in the works. What's the scoop on that, and what new functionality will it have? Axe
thewardenmaster posted Thu, 09 August 2001 at 10:49 AM
Dmentia posted Thu, 09 August 2001 at 10:55 AM
If you're wanting a program strictlly for uvmapping purposes, then uvmapper is deffinatelly the way to go...low resource usage, and just as powerful if not moreso than the high end aps... If you're bound and determined to uvmap with something other than uvmapper, I seem to recall mallen telling me that body paint does not change the obj or maybe it does, but there is a simple work around...can't remember for sure... my suggestion is to stick with the program you know and love for uvmapping, and use those others for what they were origionally intended...texture creation only... The only other program I've heard of but not much about is the one daz uses, its called Flesh, not sure how it treats the obj files, but its another to look at if you're bound and determined to spend some money hehe
Dmentia posted Thu, 09 August 2001 at 11:01 AM
as for your morphs because deep paint changed the obj mainlly triangulation, but only god knows for sure what else, all morphs will have to be recreated...hmmmm....unless...(just an idea here, never tested it myself)perhaps you could export the morph targets from the orgional, open them in deep paint and resave them so they get triangulated as well...then import them again as a morph target, after recentering them of course...or skip the recentering all together, pull the first off center obj into poser, load all the new deep paint morphs into it, then use morph manager to transfer them to the centered figure...er I hope that makes sence...I'm pretty sure it'll work...
thewardenmaster posted Thu, 09 August 2001 at 11:17 AM
That's the way I did it: I tried to do some UV Mapping with 3DSMax, of course it didn't work, 'cos I don't know this program too good except for making morph targets. Result: All UV Mapping coords have been removed from the obj file, when opened in UVMapper to view my results, LOL ;-> ... So I had the idea, why not try importing the before saved *.uvs file from the remapped obj -> Worked Opened in Poser, everything is fine!!! Dmentia is absolutely right: UVMapper does ROCK!!! Thanks to Steve for your ultimate tool!!! All the best, Mike
thewardenmaster posted Thu, 09 August 2001 at 1:13 PM
[...] P.S.: The actual trick is to REMOVE all UV Coordinates from the original *.obj file before loading it into UVMapper and importing the newly generated *.uvs file into it. (That's what 3DSMax did at this point.) Mike
Steve Cox posted Fri, 10 August 2001 at 9:56 AM
Spike posted Fri, 10 August 2001 at 11:59 AM
Very sweet there Steve. Can't wait.
You can't call it work if you love
it... Zen
Tambour
thewardenmaster posted Fri, 10 August 2001 at 12:08 PM
...seems to become my fovourite tool by the time it'll be out!!! By the way, will it still be free for private use? Best, Mike
Steve Cox posted Tue, 14 August 2001 at 10:04 AM
Hi Mike - UVMapper will continue to be free, but UVMapper Pro will be shareware. I have decided exactly what I'll be asking for it yet, but I promise to keep it as low as I can. My goal is for it to be accessable to just about anyone who might find it useful. Steve
PilotHigh posted Tue, 14 August 2001 at 12:44 PM
I just have to ask this.....will it be for Mac also? ;-)
Steve Cox posted Tue, 14 August 2001 at 1:28 PM
(whoops, that should have been "haven't decided exactly what I'll be asking for it yet") And yes, I plan to port UVMapper Pro to the Mac after I've released the Windows version =) Steve