brycetech opened this issue on Aug 13, 2001 ยท 15 posts
brycetech posted Mon, 13 August 2001 at 8:59 PM
brycetech posted Mon, 13 August 2001 at 8:59 PM
pokeydots posted Mon, 13 August 2001 at 9:19 PM
Oh This is so cool!!! All I can say is wow!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
lalverson posted Mon, 13 August 2001 at 10:09 PM
DUDE!!!!
brycetech posted Mon, 13 August 2001 at 10:32 PM
lol lee he is in your mail now! check him out and tell me whatchat think.. Trying a number of different things here. but..IMHO..thats pretty kewl hair! heheh BT
Dreamspinner posted Mon, 13 August 2001 at 10:53 PM
Very cool vampire bat! Wow! Liz Pope Dreamspinner Inc.
JeffH posted Mon, 13 August 2001 at 11:31 PM
Looks great from my view.
hardtwist posted Mon, 13 August 2001 at 11:45 PM
This is great BT. Very original. I like it!
Freakachu posted Tue, 14 August 2001 at 12:22 AM
That's incredibly cool, incredibly lifelike The hair is part of the obj file? So it can be controlled by morph targets rather than transparency maps. That might be a fantastic feature for some of the other animals supplied in Poser, even the human ones. Used in combination with transmapping, you might have hit on a wild new technique in the development of hair. Hope you can master the learning curve on Poser in a hurry--great figure.
jaydiva posted Tue, 14 August 2001 at 4:08 AM
looks real!! you did an excellent job on the hair and ears!!
SAMS3D posted Tue, 14 August 2001 at 4:40 AM
Did an excellent job, looks very real. Sharen
robert.sharkey posted Tue, 14 August 2001 at 11:43 AM
Congratulation, this Bat looks absolutely real. Great job. The thing with the hair is really interesting. SHARKEY
shadownet posted Tue, 14 August 2001 at 3:08 PM
Ditto! Very realistic. Very impressive.
brycetech posted Tue, 14 August 2001 at 4:37 PM
The hair is mapped onto a specially made obj model. This model can use morphs to make a lot of variation to the hair. The theory behind the conf model is to allow one to opt not to use it in images where the detail in unnecessary or only a silouette is desired. Downside: in apps out of poser it can take a bit to render the hair...the render above took ~35 minutes on a 500 mhz computer (but I was running both b4 and b5 at the same time..so that of course slowed down the render). Upside: its extremely low poly as is. I can double it and still be <10000 poly, so that should fix some oddities with future models. Since its such a small poly conf. model, it would theoretically be possible to use multiple ones to thicken the hair to perfect realism. The render above is just one conf. hair model. I will probably make one for the poser cat because the little devil needs some real hair :) later thanx all! BT
mertext posted Tue, 14 August 2001 at 6:46 PM
SWEEEEEEEEEEEEEEEEEEEEEEEETTTT!!!! I Tried a Bat, and Failed, Love it
aka MCDLabs
also known as Daniel Merrill a grumpy old disabled Jarhead.
checkout my freebies at
https://www.sharecg.com/pf/full_uploads.php?pf_user_name=mcdlabs