Yamato opened this issue on Nov 01, 1999 ยท 6 posts
Yamato posted Mon, 01 November 1999 at 12:49 PM
JeffH posted Mon, 01 November 1999 at 12:54 PM
Looks good. I never noticed that before. -JH.
Boni posted Mon, 01 November 1999 at 1:56 PM
Hi, I like what you've done. I have a new chalange for you though. This has bugged me about Poser since the first time I used it P3, independent handling of upper and lower lids. for looking up ... lower lid comes up ... for looking down lower lid goes down as does the upper lid. and when someone closes their eyes the upper lid goes down further, it doesn't meet in the middle like with a wink. I believe if we can create a morph to do this we can create much more realistic and believable expressions for our poser models. Hea, I love what you did, we just need to take it to the next level. Anyone up for it? Keep on Posin' Boni
Boni
"Be Hero to Yourself" -- Peter Tork
yamato1 posted Tue, 02 November 1999 at 12:03 AM
Lower lids morph? Ummm, interesting! But I think "wink" morph will be unique and defferent from those action. Anyway I'll try them.
Boni posted Tue, 02 November 1999 at 8:13 AM
Have someone look at you. Look up, look down, and close their eyes. you will see the way the upper and lower lids act with each other to protect the eye. I watched this early in my art studies while trying to capture a more realistic handling of the eyes. Actually the real differences go beyond that. Since the cornia extends from the ball of the eye, so does the lid covering that area. But I think that would be more than what morphs can do. This would be a great help. Enjoy. keep on posin' Boni
Boni
"Be Hero to Yourself" -- Peter Tork
xeno posted Thu, 04 November 1999 at 7:23 PM
Ack! I was just trying to update my morph targets and thought you had posted this one somewhere; no wonder I couldn't find it! I've noticed a number of morph targets I've tried seem to have some strange asymmetry, or introduce a sharp angle somewhere. Smoother and more symmetric is better in most cases.You've done a great job of smoothing out the default Blink morph!