seang opened this issue on Aug 15, 2001 ยท 6 posts
seang posted Wed, 15 August 2001 at 3:31 PM
Is there any way to transfer new UV mapping coordinates without transfering the actual geometry "obj" file? I'm working on a texture map for a DAZ figure, but needed to rework the UV map.
wyrwulf posted Wed, 15 August 2001 at 3:40 PM
You need to load the original OBJ into UVMapper, remap, then save both the remapped OBJ and the new texture map.
wyrwulf posted Wed, 15 August 2001 at 3:43 PM
Unless you mean distributing your remapping work, you can use UVMapper to save a UVs file to encode it. Then you could distribute that, and someone else would have to have the original OBJ and UVMapper to decode and use it.
TomDowd posted Wed, 15 August 2001 at 3:45 PM
Make a copy of your original OBJ before you change it, though. :-) TomD
seang posted Wed, 15 August 2001 at 3:47 PM
Yes I want to distribute it, I have UVmapper but how do I save to a uv file? thanx
seang posted Wed, 15 August 2001 at 3:49 PM
oh I figured it out. Thanx so much for the help. seang