NathanStiennon opened this issue on Aug 22, 2001 ยท 5 posts
NathanStiennon posted Wed, 22 August 2001 at 8:55 PM
I'm using RDS to make a brick-and-stone building, and the model has many parts. I decided to use a single tiled stone texture map for all the pillars, windowframes, keystones, etc. Ray Dream allows me to control the total number of tiles in the shader (up to 30), but that means I have to figure out different values for all the objects. Is there a way to specify the size of a tiled texture map, so that I don't have to continue this tedious shader-adjusting? I'd appreciate any advice.