Lady Cherry opened this issue on Nov 08, 1999 ยท 5 posts
Lady Cherry posted Mon, 08 November 1999 at 8:03 PM
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JBondo posted Mon, 08 November 1999 at 9:51 PM
Here's what I think'll do it... Open up your View: Animation Pallette and check out the line for her head. Check out the line for her head, then click on frame 1 and click the "Break spline" button (looks kinda like a wavy line with a small striped sphere in the middle). This'll put a black diagonal line through the red frame box. Do the same for frame 399 after making it a keyframe for the head. Having thus "broken the spline curve" for this period of time, your character's head should do nothing--what you've done is prevented poser from "interpolating" for the given time. It always seems to think we want the part we're moving and everything around it to keep flyin' every which way--well, you can tell it otherwise now. For further reference, check your manual. -Jesse Bond
Colm_Jackson posted Tue, 09 November 1999 at 5:07 AM
Thanks Jesse, This seems to be a common problem. We will be putting on line many animation tutorials in the comming months. If you or anyone else would like to contribute please feel free. Hope this solves it for you Lady Cherry. Colm...
Lady Cherry posted Wed, 10 November 1999 at 2:00 PM
:) Im glad you took the time to help me out that helped 190% thanks again! :)
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ChrisD posted Wed, 10 November 1999 at 4:45 PM
I can't stress enough the importance of having the animation pallet AND the graph open at all times while you're animating. Both of these are essential to accurate animation. Carefully read the manual for the use of these two pallets and practice using them. Set your screen resolution high enough to be able to have both pallets open while you work. The best set-up is to have duel monitors. Fill one monitor with the display window and use the other monitor for all of your pallets. This method also works well with Painter! Good luck! Chris