Forum: Poser - OFFICIAL


Subject: about texturing this model with Deep Paint 3d

MoonRose opened this issue on Aug 25, 2001 ยท 4 posts


MoonRose posted Sat, 25 August 2001 at 1:45 AM

hello everyone i've been trying to get this model to texture right for the last 4 days...its been driving me right nuts :/ when i bring it into Deep Paint and start to paint around the whales mouth with white...white spots end up showing up on other parts of it. i've tried everything i can think of to get it to stop doing that...exporting it differntly (i use Rhino) to running it through UV mapper. i'm running outta ideas and its driving me nuts lol any help is good help!! thanks :)

lynnJonathan posted Sat, 25 August 2001 at 8:07 AM

I do mine with Photoshop (any good paint program works) after setting up the mapping in UV mapper. I just paint over the exported map image. I gave up on 3D paint programs a while ago. Hated waiting for the screen to update and show me I painted no where close to where I thought. Probly not helping much am i? Sorry- I found those programs drove me nuts too. But sometimes I use them to mark off areas of importance to me that are hard to make out in the image UV mapper exports. You can be pretty sloppy since you're just going to paint over it) Then I open that image in a 2d paint program and get the detail done with that.


MoonRose posted Sat, 25 August 2001 at 2:19 PM

hmm actually that isn't a bad idea lynnJonathan... if i paint it in Deep Paint and then open it in a 2d program i can correct the areas that turned white on me. i'll give it a try. thanks :)


Jim Burton posted Sun, 26 August 2001 at 2:55 PM

How did you map it? If you did it planear in one map you probley have spots on the map that are two spots on the model- thus you paint on one, it spreads to another. What you can do is something like cylinder mapping (the long way) for the body and other types of mapping for other spots- you can apply materials to the model and pull those parts out in UV Mapper, remap them and move this part around to another spot on the map. After mapping you can recombine the materials, if you wish.