JimGale opened this issue on Aug 25, 2001 ยท 11 posts
JimGale posted Sat, 25 August 2001 at 11:35 PM
rockjockjared posted Sat, 25 August 2001 at 11:42 PM
LOL! Damn that Intel floating point math! Although I don't think that they have had a prob with is since the 486 :) Unfortionately this is a bug in Carrara :( I'm sure that someone will chime in with a work around for it here in a bit...but if at all possible, avoid booleans at any cost in Carrara...Hey, at least its not crashing when you use them :) I can already see kaom's reply to this one...get ready for the Rhino pitch :) ... he's awesome with it! Jared
rockjockjared posted Sat, 25 August 2001 at 11:43 PM
Sorry, just wondering...is that a razor blade that you're working on? I'me just going by the cutouts.
JimGale posted Sat, 25 August 2001 at 11:52 PM
Actually yes (I guess it's a good start if you can tell without anything but the cutout) - that's intended to be a steel razor blade (rather than the silk/gummy-bear razor blade that Carrara makes it to be). Thanks for the response!! -Jim Gale
kaom posted Sun, 26 August 2001 at 4:29 AM
Hmm......... Maybe the next patch for Carrara will address this. Or you could just buy Rhino and end all these troubles.LOL You were right rockjockjared, I love to pitch Rhino for the modeler that it is, I truly love it.********* Are you using primatives to do your booleans? Or are you using spline objects, and what are setting the quality to? I wish I had a simple answer for you. You know who might have the answer you need? MarkBremmer, that guy is a genius with a Carrara, and litst might know something we don't about this. hang in there, I'm sure someone will have an answer better than anything I can come up with. Or again just get Rhino, I'm kidding, no maybe I'm not.heh And your right, at least Carrara doesn't crash on these anymore, isn't that a nice feature. Let's give eovia a big roung of applause, for trying to sve our friend Carrara, there will be a solution, don't give up! Hey rockjockjared, when do we get to see that Ford your working on? I need some inspiration, I can't wait to see it. kaom
willf posted Sun, 26 August 2001 at 5:42 PM
The bollens in Bryce are a different operation, they only "hide" areas that are subtracted & don't cut them out. In C, you need to have a high quality setting in order to have enough faces & vertices to work with. The flat blade area will only have a couple to work with & that's part of the problem. There is some info at the egroups site (archives) that Antoine put together regarding booleens with C.
rockjockjared posted Sun, 26 August 2001 at 11:02 PM
Kaom...the ford will be done eventually...I haven't had too much time to actually work on it with the band and other projects going on :( but it will get done, maybe not today, maybe not tomorrow, but soon and hopefully within the next couple of months! I'll be posting a wip when I finally get most of the kwirks out of the body...i've had to start over a couple of times...since then I have been saving as I go so that I can just go back rather than scratch the whole thing. It's a long and on going process, but I promise that Renderosity community will be the first to see it when i'm done! Hell, I'll even message you to let you know it is up :) Jared
MarkBremmer posted Mon, 27 August 2001 at 8:40 AM
Hi Jim, Booleans are problematic in any 3D software. In Carrara you have the luxury of choosing between different modellers to avoid booleans if possible. The razor blade is a good match for the spline modeller. If desired, after the spline operation, you could convert it to a vertex model to sharpen the cutting edge. Let me know if you need an example of of any of these suggestions. Mark
JimGale posted Mon, 27 August 2001 at 8:49 AM
Mark : Actually, I would appreciate an example or pointer to a tutorial to make sure I get the steps right. thanks!
MarkBremmer posted Mon, 27 August 2001 at 10:26 AM
willf posted Mon, 27 August 2001 at 10:02 PM