Steve Cox opened this issue on Nov 10, 1999 ยท 4 posts
Steve Cox posted Wed, 10 November 1999 at 9:48 PM
Attached Link: http://home.pb.net/~stevecox
Greetings - I've just posted a new version of UVMapper on my website. Windows version 0.23d is now available for use. Some of the features in this update: I've flipped the default V coordinate (seems I had it wrong after all) You can select by vertex as well as facet (see user options) You can rotate the entire model prior to remapping, to get just the right view You can adjust the rotation on Cylindrical and Spherical mapping to move the seam New global size for remapping, so texture maps parts are all relative in size I've added the ability to hide facets you're not currently working with I've rewritten the Split Vertices function, hopefully for the better ;) You can get the new version at: http://home.pb.net/~stevecox/uvmapper.htm If you use it and have the time, please drop me a note to let me know what you like, dislike or would like to see. Thanks, and enjoy! Steve stevecox@optonline.net