Forum: Bryce


Subject: Wind....We need wind!

Man O' War opened this issue on Aug 28, 2001 ยท 8 posts


Man O' War posted Tue, 28 August 2001 at 8:04 AM

I got the perfect animated scene, flowing water, haze and fog moving in with the sky becomming usettled. And in the midst are three dead 3ds plants, standing frozen throughout the whole process. Is there any way to get bending/deformation on imported plant studio items. I tried skewing in the world scene, but it doesn't work, nor do any other transfromation procedures. Any ideas would be appreciated. (Maybe Bryce6 will have wind tied into the Treelab) manowar Still on Bryce4


Phantast posted Tue, 28 August 2001 at 9:30 AM

You need to bend the 3ds mesh in some modelling program and reimport it.


Man O' War posted Tue, 28 August 2001 at 12:52 PM

I can bend the mesh elsewhere and reimport it, but Brcye4 doesn't do morphing or does it? I don't think so. I've tried repositioning the plants origin at one bottom side and rotating this like a rocker. As the opposite side comes into the ground, I then set up a vertical scale reduction from the bottom. Sort of works from real afar, but is really cumbersome up close. Thanks for you help in any case.


KAP posted Tue, 28 August 2001 at 5:13 PM

I've played around with this alittle you might try it. Its kind of a cheap morph effect. It only works with stationary objects. I model an object I.E. a plant. Texture it. I model another plant. Texture it. In Bryce I play with the texture transparency so the first model completely disapears and the second one appears in the next frame...If you use 3 or 4 objects in this fashion It appears that your object is moving/swaying in the wind....Its very crude and a pain in the butt but if your careful you can get it to work.


Man O' War posted Tue, 28 August 2001 at 5:49 PM

KAP, I think this is the best solution and I will try it out. Thanks alot for your help.


Crakmine posted Tue, 28 August 2001 at 6:37 PM

Forgive my spelling, this was typed in a hurry, and only one handed for that matter Yeah, this can be tough, but I found a tough but efftive way of doing it, depending on how many polies are being put into your plants, you can use whatever 3d program to separate it into sections, and use as seperate objects with a little hierchy system in bryce using parents, I'm not too sure how well this would work with plants, but it seemed pretty effective on other things


Man O' War posted Tue, 28 August 2001 at 8:58 PM

Strangely enough I came across a tutorial last night on something similar, a hand made up of cubes, which were linked together, totally animitable. Another good solution, Thanks, manowar


douglaslamoureaux posted Wed, 29 August 2001 at 9:10 PM

One could import the obj into amorphium and use amorphium's deformers to move the tree model. Only problem is that amorphium only exports as one group, so one can't do this to a tree with leaves very well. It would work on a grassy object.