hogwardenwork opened this issue on Aug 29, 2001 ยท 3 posts
hogwardenwork posted Wed, 29 August 2001 at 5:09 AM
Hi, community... The distance renders I do from Bryce 4 do not use the transparancies of the materials within the scene... this means that I have to spend hours touching up the distance render to get rid of the "halo" of clarity around each leaf (if I have a foreground tree). Is there any way to force bryce to look at the transparancies of object when doing a distance render?? Help!