wigan opened this issue on Sep 06, 2001 ยท 8 posts
wigan posted Thu, 06 September 2001 at 6:14 AM
rbanzai posted Thu, 06 September 2001 at 10:19 AM
Bizarre. I know that's not a suggestion but that's about all I have to say.
deci6el posted Thu, 06 September 2001 at 1:20 PM
Not happy with the head texture? For advice I would have to know what you were expecting it to be. Were you looking for more texture, more color? What did you want to say with the image? Decapitation on a bed of ball bearings? Mind you, this is not a criticism. I'm just trying to get a sense of where you were trying to go. Then maybe I can have an opinion whether you got close to that goal or not. Currently I'm getting the choked, suffocating, "I've-had-it-up-to-here" feeling from your picture. Again, that's not a vote about whether the picture is successful or not, that's just how I'm reading it. BTW, welcome. Posting pics is great in this forum. People are generally Very helpful. I hope I have not broken that reputation.
chanson posted Thu, 06 September 2001 at 9:36 PM
I'll concur that we probably need to know what of the effects you were going for and what ones may be accidental. I really notice the right eyeball - the shadow of the pupil on the back of the eye socket is pretty obvious. I'm not sure that the eyes are convergent (looking at the same place in space) either. We'll be glad to help!
wigan posted Fri, 07 September 2001 at 3:10 AM
Thanks for the comment's the image was done in work, at lunch time of a very bad day, it was to say I'm up to my neck in it, the ball bearings are a "cheap subsitute" for a ball and chain... I dint have time to model these. But the general theme of the image was to was that I'm up to my neck in it and I'm sinking fast. with the balls closing in around my neck. (these being various things or people) alittle morbid I know.. to expand on what I was saying about the texure... it seems to come out very very flat, not much depth to it. the eye lashes are about the only thing which stands out.... The eye's totally messed up. I was hoping that they would appear as balls of bright fire.... I think I can sort that one out, with a little playing around. As I said before and sorry for banging on the face just is too flat and feature less, I have created bumps, played with the texture, the lighting but it still comes out DULL. Many Many thanks for the comments.
deci6el posted Sat, 08 September 2001 at 4:00 PM
For the head mtl I will suggest my standard comment: Lower the ambience. That's one primary reason a lot of objs look washed out. Make the ambient color darker and lower the ambient value. If that's too much contrast work your way back up until you get a good balance. The lighting may be a bit flat. Too much coming from the front and flattening out the other shadows you're getting from above. Get the Head TR map that came with the poser head. You'll find it in Poser/Runtime/Textures. Select the eyelash mesh in bryce and set the transparency to use that map. Set the mtl to blend transparency (rather than additive). Last but not least, the color texture for the head, you might want to try varying it a little more, so its not all one homogeneous color. Did I say a few suggestions? You're intent (by your telling) came through loud and clear so congrats! You're description matched what I saw.
ringbearer posted Thu, 13 September 2001 at 8:01 AM
Are you using B4? Turn off gamma correction, your colors and skin will look much better.
There are a lot of things worse than dying, being afraid all the time would be one.
wigan posted Thu, 13 September 2001 at 12:37 PM
THANK YOU ALL FOR THE HELP, I THINK I SHALL GIVE ALL THE HINTS AGO OVER THE WEEKEND. I HAVE LEARNT SOMETHING NEW OVER THE LAST FEW DAYS.... LIVE LIFE TO THE FULL. TAKE CARE ALL OF YOU KIND REGARDS.