loganarts opened this issue on Sep 07, 2001 ยท 10 posts
loganarts posted Fri, 07 September 2001 at 5:54 PM
litst posted Fri, 07 September 2001 at 7:04 PM
Wow ! 8) This model is really good ! What modelling technique did you used ? Subdivision surfacing ? The only thing wrong i see is that the edges at the bottom of the model are not so smooth . Other than that, absolutely fabulous ! :) I'd love to see a screen capture of this one in the modeller . litst
beyondMyth posted Fri, 07 September 2001 at 8:03 PM
I dont really have anything to add about the model myself,, looks great! and the style is very maya :-) wich is a style i like alot myself :-) later ,,
//Benny.
dolly posted Sat, 08 September 2001 at 7:50 AM
superb modeling mate i love it as i love myan stuff
Fillingim posted Sat, 08 September 2001 at 7:55 AM
800 polys....Neato....sort of glossy to me but excellent work
loganarts posted Sat, 08 September 2001 at 8:00 AM
litst posted Sat, 08 September 2001 at 8:05 AM
Very nice ! All that detail with only 800 polys . By the way, when you say polys, is it triangles, patches or ?... Now, all i want is a wireframe view, and it would make my day :) litst
loganarts posted Sat, 08 September 2001 at 8:13 AM
litst posted Sat, 08 September 2001 at 8:18 AM
Thanks Loganarts, This model really rocks :)
RimRunner posted Sat, 08 September 2001 at 10:30 AM
That one of the things I really like about Subdivision, your control mesh stays very simple, yet you can achieve such complex and smooth, organic modeling with it. One issue is to know how to smooth out edges. A few closely placed vertices will save you sanity. At the bottom of the idol for instance, in the wire frame, you notice the squared areas. Very dense in the center, and although you cant see it from head on, recessed inward. This gives you those smooth beveled rings at the bottom of the finished model. Very nice model BTW!. :) - James
The doctor says I have way too much blood in my caffeine system.