Forum: Poser - OFFICIAL


Subject: thanks sams3d, but...

mirco opened this issue on Sep 08, 2001 ยท 5 posts


mirco posted Sat, 08 September 2001 at 11:45 AM

Attached Link: http://www.fastnet/artopos

In these days I assembled a conforming figure, with jacket and shirt joined together, in an unique figure. Then I tried to conform this thing to Michael, but, as you can see, some joints go totally pear-shaped. I tried to uncheck the "bend" property as you suggested me, but, if I do, elements lose their connection. Another problem is that similar clothes, even Michael's ones, when conformed seem to "gain weight". Their shoulders inflate. Is there some way to avoid this to happen? Thanks in advance to who would be so nice to reply me. P.S. If there's someone able to do the improvements I need, I can send him my model.

x2000 posted Sat, 08 September 2001 at 1:55 PM

Easy, Jamball. This is obviously connected to a thread a couple pages back. Sams3d gave Mirco advice, and Mirco's just trying to say that it didn't seem to work. No insult to Sams3d intended, I'm sure.


jamball77 posted Sat, 08 September 2001 at 5:10 PM

Well Pout... I'm sorry.


bloodsong posted Sat, 08 September 2001 at 5:47 PM

Attached Link: http://www.3dmenagerie.com/index-goo.htm

heyas; there are two things you can try, mirco. check the suit's joint parameters on the shoulder pieces and make sure the bend X's are wide enough to encompass the suit's arm. if there are sphereical zones, you may need to enlarge those. if that doesnt help, you can select the shoulder (or the collar) and give it a little twist of .001, and see if that fixes it. but to me, it looks like the jps are not wide enough. there's a jp quickie tutorial now at my site, if you need help with deciphering the bend X.

SAMS3D posted Sat, 08 September 2001 at 6:04 PM

Jamball, all is forgotten...smile :-)