Sihn opened this issue on Sep 08, 2001 ยท 5 posts
Sihn posted Sat, 08 September 2001 at 3:57 PM
Tabazan posted Sat, 08 September 2001 at 8:05 PM
Looking good :) I'd be tempted to blur the edge of the light on the water a little, it'll help it look a little more real. T.
EricofSD posted Sat, 08 September 2001 at 10:20 PM
The light needs to ripple with the water. Ripple edges, some dark spots in the main part. What happened to you is that the water is a flat object with bump height in the texture rather than a rippled object. You can either post render ripple it with Photoshop or remake the water with actual contours in it. Try a flat terrain with one of the PTE fractals in it. http://www.chesco.com/~cjcigas/tutorial/pte/
EricofSD posted Sat, 08 September 2001 at 11:17 PM
Attached Link: http://annsartgallery.com/eric.htm
Here's an example of the different techniques I suggested above. The top image is a flat water with photoshop ocean ripple effect. The lower one is a PTE terrain flattened to 0.10 in height in the attributes section.Sihn posted Sun, 09 September 2001 at 2:25 PM
Thank you, Eric. I'm going to try that second technique.