kruse opened this issue on Sep 08, 2001 ยท 9 posts
kruse posted Sat, 08 September 2001 at 8:12 PM
jamball77 posted Sat, 08 September 2001 at 8:42 PM
Cool I would say you need some caustic lighting from above. By that I mean take a semitransparent webbie looking .tif and use it as a gel on your lights. You could make a .tif like that by moving your camera above the surface of the water and rendering a .tif. Then take it to Pshop or your favorite. Make a greyscale image of it then use that as a gel for your light. this can help to give you that bottom of the pool lighting.
mabfairyqueen posted Sat, 08 September 2001 at 9:00 PM
Adding to what jamball said, how deep is your water, because there are very definite shadows on the ground. water will distort any shadows a little. depends on the activity of the water. trail bubbles for the fish maybe?
leather-guy posted Sat, 08 September 2001 at 9:56 PM
For an expirement it turned out well. Very BLUE, isn't it? ;)
kruse posted Sun, 09 September 2001 at 4:32 AM
Hi Leather-guy, oh... not blue enough! We were totally surprised two years ago. This Sea is called 'Red Sea', but the water is of this blue kind, especially in the night. ;)
cwshorty posted Sun, 09 September 2001 at 7:04 AM
I can't offer any advice sorry, still learning, but for an experiment or first try you've started off great. I do however have a question, how did you make the bubbles coming out of the divers mouth?
kruse posted Sun, 09 September 2001 at 9:11 AM
Hi cwshorty, no big deal! We created an individual bubble stream in RDS. This stream starts at the regulator. After finishing the bubbles in RDS we imported this bubbles in Poser (not as posable prob). We got the bubbles in the right position to the diver. Now the diver including the bubbles were transfered to Bryce. That's all.
cwshorty posted Sun, 09 September 2001 at 2:07 PM
Thanks for the info.
ShadowWind posted Tue, 11 September 2001 at 7:58 AM
First of all, great job so far. The collection of fish and the diver and how they're posed are fantastic. It's like something out of a diving magazine. As someone mentioned, you may want to put a gel on the lighting from above to give it more of that eerie water look. You can find that gel for Bryce here: http://www.halcyon.com/alrives/brycetips/masters/underwater/main.html This site also has some nifty tips and tutorials on how to do underwater scenes, though with the exception of the lighting gel, you seem to have that down pretty good. My only other suggestion was really a question concerning the depth, which would indicate about 10 feet. Was this what you were going for? If not, perhaps no floor would be better to give that indication of depth. If so, then a rocky surface, like a terrain might help offset the clarity of the shadows. Using softer shadows can also give that sense of depth as well. Bryce 5 has softer shadows in the light editor (as well as the sky editor)... Hope this helps...