brycetech opened this issue on Sep 09, 2001 ยท 5 posts
brycetech posted Sun, 09 September 2001 at 7:29 AM
Attached Link: http://www.posertech.com/tutor/hair1.html
Hi all first, all links from the URL I supplied have deliberately been broken because Im just not ready to show the site yet... :) In fact, this page isnt ready... *shrug* but we have been discussing this at the Rhino forum so I thought I'd go ahead and show the tutorial... http://www.posertech.com/tutor/hair1.html This shows step by step how to create fur with uvmapping that can be used in programs like poser (or any uv map supporting program). I have been perfecting this technique for a while now and think its ready for model creators (poser and others) to use and advance on. This could be very useful to making those animals you make look more realistic and should offer a few ideas on other ways to use the technique. Also would love some input on suggested ways to improve the technique..while keeping the poly count and render times low. Poser will render this hair in ~1.5 minutes for a high res picture..and the model for the cat is around 13000 polygons..the one for the bat is ~6000 polys. later BTTRAVISB posted Sun, 09 September 2001 at 7:48 AM
looks as if the tecnique your using is called clip mapping it is a process that uses texture maps to hide geometry is that what your using here or something different
hewsan posted Thu, 13 September 2001 at 2:05 AM
Appreciate your sharing the concept. Thanks, look forward to experimenting.
Modulok posted Mon, 17 September 2001 at 10:39 AM
Yeah me too, I will have to try this out....-evil cackle- Fur Muwuhahaha!!
ywaters posted Thu, 14 November 2002 at 1:26 AM
Uuuuh...the tutes not there...guess I'm too late...?