TRAVISB opened this issue on Sep 09, 2001 ยท 31 posts
TRAVISB posted Sun, 09 September 2001 at 9:43 AM
I call this the net method because- its like droping a net on a object. It is probally one of the most tidious and long ways but can yeild great results and is great for modelring true asymetrical faces, so the time is often rewarding below is a template to use you can draw or find your own if youd like just make sure key features line up one method steven stahlberg (www.optidigit.com )uses is to overlap several photos and line up the features which gives his women beauitiful features !
TRAVISB posted Sun, 09 September 2001 at 9:44 AM
TRAVISB posted Sun, 09 September 2001 at 9:46 AM
TRAVISB posted Sun, 09 September 2001 at 9:55 AM
TRAVISB posted Sun, 09 September 2001 at 10:11 AM
TRAVISB posted Sun, 09 September 2001 at 10:21 AM
TRAVISB posted Sun, 09 September 2001 at 10:25 AM
TRAVISB posted Sun, 09 September 2001 at 10:33 AM
TRAVISB posted Sun, 09 September 2001 at 10:38 AM
SIDENOTE : Notice how the face isnt really symetrical at all. You can in alot of programs, cut the models face in half and then mirror, make adjustments ! I'd suggest at least trying this way to take the time and do both sides to see the difference in the end result, not that its better just different!
TRAVISB posted Sun, 09 September 2001 at 10:49 AM
TRAVISB posted Sun, 09 September 2001 at 10:51 AM
TRAVISB posted Sun, 09 September 2001 at 11:12 AM
TRAVISB posted Sun, 09 September 2001 at 11:27 AM
TRAVISB posted Sun, 09 September 2001 at 12:49 PM
anyone using this or any other tuts i do please post your progress good or bad so that we can learn or help thats what this forum is for so dont be shy
Fyg posted Sun, 09 September 2001 at 5:40 PM
Your final image has the inside lightwave 6 span setup. Why not just have done the inside lightwave tutorial to get to that point, or do you find this box method is quicker/more intuitive for you?
TRAVISB posted Sun, 09 September 2001 at 6:21 PM
the inside light wave is a good method but the point of this is to demonstarte other techniques this method is not my favorite but a good starter also there is another box method in wich ill do later ! that also is easier but it depends on the modeler i find the box easier but others i know prefer this method for using templates i do like this method sometimes
TRAVISB posted Sun, 09 September 2001 at 6:22 PM
also once you get used to this method it goes rather fast
prodag posted Mon, 10 September 2001 at 3:51 AM
Hi TRAVISB look what I found http://www.3dluvr.com/content/artz/3dsmax/std/nhead.php
TRAVISB posted Mon, 10 September 2001 at 6:05 AM
Great this helps alot it looks as if this forum is working great i tend to like to do the whole mesh but thats just the way i do it the poly count on that tut looks really high so it will probally be a nice render too !
Kagato98 posted Mon, 10 September 2001 at 4:15 PM
I'm new to lightwave 6.5, and I could really use this, but the tutorials I've found haven't quite taught me how to use all of the tools. It angers me when you say something as simple as 'Extrude the chin' and I can't even do that...I guess I might as well give up on lightwave and stick with poser 4 and bryce 5. Lol.
TRAVISB posted Mon, 10 September 2001 at 4:31 PM
Kag sometimes this is iratating especially when there are so many terms and tools that do the same function to extrude simply means to grab those polygons or points and pull them outward if your using lw then you will probally want to use the drag, move and bandsaw tool for this tut drag - grab a point and move it move- select a point or points and then move them or "extrude" i hope this helps some !
Kagato98 posted Mon, 10 September 2001 at 8:03 PM
Yes, that did help some...but It's still very frustraiting. After I reread your previous posts, I figured out that you probally ment to just move it, since the only other tool that would so something like that was the bevel. But I still get the feeling that I'm doing it wrong, and moving the points around to get the shape of her face is hard. Ack. I'll try and tag along though :) After a few dozen tries I should have it down. Heh.
Kagato98 posted Mon, 10 September 2001 at 8:12 PM
One of the things that really threw me off, you said that you were using a flat cube with 10x10 segments...but in your picture, your actually using a 9x9, correct? Heh. And another thing. When I use the perspective view, my texture is on the wrong side. I mean, when I try to look at it from the front, it's all black, and then gray on the other side. What did I do wrong?
TheCreatureOfLegend posted Mon, 10 September 2001 at 9:01 PM
cloudedInMystery posted Mon, 10 September 2001 at 9:06 PM
If you are using Lightwave, you can easily flip the a selected polygon/s (f). Sounds like the normals are facing the wrong way. You could also use double-sided (Surface panel) so that both sides of the polys are surfaced.
TRAVISB posted Tue, 11 September 2001 at 4:43 AM
creature! thank you im sleeping about an hour a day so anyone that can help please do and is great seeing how well this forums working with cross apps thanks clouded !
TRAVISB posted Tue, 11 September 2001 at 4:45 AM
i will be posting the second set to this tutorial on the weekend since it gets alitlle harder and i dont want to loose any detail in the steps if anyone has started this tut before then please post what you have so far so we can see where your at cheers!
Atrice posted Thu, 13 September 2001 at 6:04 AM
Atrice posted Thu, 13 September 2001 at 6:07 AM
TRAVISB posted Thu, 13 September 2001 at 10:56 AM
Atrice posted Thu, 13 September 2001 at 12:01 PM
Thanks again TRAVISB, I'm looking forward to working on this some more!