fleanbilly opened this issue on Nov 19, 1999 ยท 6 posts
fleanbilly posted Fri, 19 November 1999 at 12:25 AM
Hi, is conforming cloths really a prop with the hierarchy names (in the phi file) the same as teh names for the models in poser ? I want to make some armor (soft and hard) any help??? Fleanbilly
JeffH posted Fri, 19 November 1999 at 1:28 AM
Yes, I think the names should be the same. The joint parameters need to match as well. I always alter one of the figure meshes and use the matching CR2 to get it working. Custome stuff maybe a bit harder.
fleanbilly posted Fri, 19 November 1999 at 3:10 PM
if I create a freeform (or mesh) in rds, group the elements together, export in obj, then write a phi file , run the converter and I get a poseable prop...right ? So if the names of the elements in the group match the poser elements of a figure that would enable the conform option ?, forgive me if this sounds dum, but the cr2 file, that does what for me ? that is just the compiled phi file right. So a prop would not have that file beacuse it has no phi file right ????? again thanks for ALL your help and your time Fleanbilly
bloodsong posted Fri, 19 November 1999 at 5:46 PM
heh heh... we WISH it worked that way. if you create a figure that has the same naming as a poser figure, then you can apply poses to it from the pose libraries. it wont automatically be a conforming figure without some tweaking and messing around. you can try it, but it might turn out funky. (nevertheless, posable clothing is as good, if not better, than conformable clothing.) as to whether it is a prop or not.... a pp2 proper prop isnt posable, though it can have morphs. if you want to make a posable prop, it will actually be a figure file (cr2) even if it isnt a figure, but a lawn chair, say. to get a figure, you build a phi file, then do the 'convert hierarchy file' deal. to get a prop, you import the object, then save it to the prop library. did that help?
fleanbilly posted Fri, 19 November 1999 at 6:47 PM
you bet, I think I got , so... just do a replace body part with prop or set a new parent, and that is as good as conforming cloths....yes ? Thanks Fleanbilly
bloodsong posted Sat, 20 November 1999 at 4:42 PM
heya; if you want to replace a body part with props for clothing, you need to cut the clothing into pieces, one for each body part to replace. this is messy. :) if your clothing is a standard figure, what you can do rather easily, is pose your figure, save the figure's pose to a temporary library, then apply the pose to the clothing. zap, conformed (at least until you move something) clothes. :)