brycetech opened this issue on Sep 14, 2001 ยท 3 posts
brycetech posted Fri, 14 September 2001 at 9:17 AM
Teyon posted Fri, 14 September 2001 at 11:18 AM
For animation, I don't think it matters too much when it comes down to the actual animating. People like quads because they're easier to see and deal with when you need to edit the model later on. Triangles tend to get complex and complicated. Again, it's all a matter of taste.
beyondMyth posted Fri, 14 September 2001 at 4:12 PM
I have to agree with Teyon,, quads are a bit easier to handle cause triangles tends to effect one and another alot more than quads do,, but as for my own preference i have to say,, again,, its all about what you are trying to create,, triangles can be very useful when you want to achice wrinkles and such like,, while on the other hand quads offten looks more "smooth" on a complex object only my personal experience ,, so i'd say, quads vs. triangles?,, well,, its all a matter of what you are trying to achive :-) just my 2 cents
//Benny.