bloodsong opened this issue on Nov 22, 1999 ยท 1 posts
bloodsong posted Mon, 22 November 1999 at 10:41 AM
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heyas! was messing with a new head today, and discovered this method for having eyeballs in your head, and jp-ing them without messing anything up. first: if your eyeball is on an angle, set the centers up. put one at the back of the eyeball, and one centered on the pupil. hit the jp window align button. second: send both centers to the center of the eyeball. third: for each rotation (x/y/z) parameter, set it to use spherical falloff zones. grab the zones and use their x/y/z trans dials (double click to type in values) to set their centers to the eyeball centers' centers. you can read the center point's coordinates in the jp window while you mess with the inner/outer matsphere dials. then shrink both spheres down inside the eyeball. i cant explain why, but even with the matspheres apparently leaving the entire eyeball in the exclusion zone, the eyeball still rotates fine. but it won't mess up the head or eyelids, etc. (note: i did turn off my eyeballs bend property. this may have something to do with it, not sure.) there's a special cr2 wrangle that the p3/p4 figures use for eyeballs... but i never investigated it. if you dont like messing around in the cr2, then you can give this a shot. :)