TeenOob opened this issue on Sep 24, 2001 ยท 6 posts
TeenOob posted Mon, 24 September 2001 at 1:57 AM
I can't seem to get it to work at all, it never lines up or anything, so I end up getting text and whatnot written on parts of the body. I only have the demo, and I'm thinking that's the problem, is it that, or am I just doing something really stupid?
Famine posted Mon, 24 September 2001 at 2:04 AM
It sounds like you are not putting it on the correct part of the UV map. you have to remember that the UV map bends around the figure. If you have it to far to the left or right it will not seem correct, or you dont have a UV map for the object. that will cause it not to adhear right too. give us more info on how you are putting you textures on
Wizzard posted Mon, 24 September 2001 at 2:21 AM
Or, are you using the correct texxture for the model you're using? the layouts for the textures vary from version to version.. as an example, the P2 female tex is side by side front and back the P3 texture is offset side by side with the eyes, hands, feet, lips, and other parts separated. teh P4 Texture is again offset but the face is larger for more detail and more of the various parts are separated out Vickie Texture is overlaid head upon body the body part is side by side with one inverted, the head is on a separate texture sheet with many of the various parts, fingernails, toenails, eyelashes, eyebrows etc.. separated from the main texture... from the P2 through the P4 versions you can apply the texture "to all" with Vickey [and mike] the head and body textures are separate and have to be placed in separately.. it's one reason a number of people discovered and then posted the MAT poses 8 ) Good fortune, and do let us know what texture and model.. it'll be easier that way 8 )
3dnickel posted Mon, 24 September 2001 at 2:35 AM
Whenever I get text on the body it is because I have tried to put a texture made for a P3 person onto a P4 person. Each 3d figure and model is made up of a unique collection of polygons called a "mesh". The shapes made by the mesh are "projected" onto a 2d surface called template or "UV map" - so your 3d figure appears like a paper doll on the template. Programs like "UV Mapper" let you disect the doll and move the pieces about on the template to get the best use of the space. The piece locations for the P3 figures are different from the piece locations for the P4 figures. So you wind up with P3 text all over the leg (or whatever) of your P4 person. If you really want to see weirdness, try loading people textures onto animals and vice versa. It looks crummy but it demonstrates the situation very clearly. By the way...welcome to Poser...it is both addictive and frustrating - but you're posting in the right place. p.s. (I'm having trouble with textures too!)
SAMS3D posted Mon, 24 September 2001 at 4:02 AM
Yes welcome, Textures are tough but hang in there I am sure you will get it. Sharen
TeenOob posted Mon, 24 September 2001 at 5:27 PM
Well, it sounds like it's most likely that I am using a p3 model in p4. It's only happened to characters I have downloaded, and it's always offset to the right. I downloaded a tool to line the mesh up with the template, but it didn't appear to work at all for some reason. Thanks for all the advice, but I should point out, though I am a newbie to Poser, I am not a newbie to 3d graphics, so I know about UV mapping, wireframe meshes and all that, it's just the processes that use those things in Poser that throw me off a bit. At any rate, I'm getting the full version of Poser, and perhaps then I can see if the format matches or not, and if not, I'll have to modify it for P4.