Savage2001 opened this issue on Sep 24, 2001 ยท 10 posts
Savage2001 posted Mon, 24 September 2001 at 8:28 AM
SAMS3D posted Mon, 24 September 2001 at 9:35 AM
I like it too, and you are funny, yes she does look a little undead. LOL Sharen
Cin- posted Mon, 24 September 2001 at 9:40 AM
If you're using Victoria, the problem is probably because she has, I guess it's a cornea, in front of the rest of her eye to produce better reflections... in a shaded, or textured views, you can see through it if it's set invisible... I'm not sure if you can do that with cartoon view... I think the actual material is the one set for "eyeballs", see if that's made invisible, if it is then you may have to figure out a way to move it out of the way... or it could just be that the iris and pupil don't have a color set...
chriscox posted Mon, 24 September 2001 at 9:43 AM
Looks like you using a Vitoria. Victoria has Eyeballs that cover the Eyewhites, Irises, and Pupils. Typically the Eyeballs are transparent which allows the rest of the eyes to be seen. However, the cartoon stlye make everything opaque. What you can do is use magents on the eyes to push the front of the eyeball behind the rest of the eye allowing the whites, irises and pupils to be visible in cartoon display. I'm playing with the magnets right now, so if your have too much troble doing this yourself let me know and I'll send you some morphs or magnets. Chris Cox
Pinto posted Mon, 24 September 2001 at 10:02 AM
Savage2001, Just use an "object color" on the iris and pupil in surface material menu and you are good to go. Pinto
shadowcat posted Mon, 24 September 2001 at 10:39 AM
don't know if this will work but you could try putting a texture on the eyeball part, and throwing on a transmap for the full renders.
Savage2001 posted Mon, 24 September 2001 at 10:45 AM
gryffnn posted Mon, 24 September 2001 at 1:53 PM
Mimic used to throw in some unrelated foot settings too. Don't know how to keep that kind of thing from happening, but just go into the animation window after you've set up the walk and delete the bogus head/eyebrow settings, then set expressions.
Savage2001 posted Tue, 25 September 2001 at 2:55 AM
No the problem isn't related to Mimic. It's just that I think the Walkdesigner (under Poses) is really created for the Poser characters and Victoria and Michael have some problems with using it properly. The normal walking is good on Michael but changes victorias eyebrows.
chriscox posted Tue, 25 September 2001 at 5:29 AM
I can't tell for sure, but are those the Eyebrows or the UpperEyebrows. If they are the UpperEyebrows you could try using the BrowGone morph to hide them and then color the Eyebrows instead. Chris Cox