Well, I followed one of the tutorials recommended to me earlier in another string. What I did was model a costume in another 3D program, then exported each body part as a separate OBJ file. In Poser, I imported each part and replaced a body part with it each time. I used the Hierarchy Editor and created a new figure fine. But the problem is, when I bend the body parts, there are still some slight gaps between them. Sometimes there are gaps, sometimes none. It depends on how I rotate the limbs. Is this because of the way I split the body parts in the modeling program? Should I overlap body parts as I make them? Thanks.