Forum: 3D Modeling


Subject: Beast of burden

TRAVISB opened this issue on Sep 26, 2001 ยท 8 posts


TRAVISB posted Wed, 26 September 2001 at 9:25 PM

just something i started for an animation im drawing out this creature will be somewhat smaller than an elephant and more muscular trying to decide what to do with the mouth ?

depakotez posted Thu, 27 September 2001 at 12:47 AM

I think a vertical slit would work great for this guy. That's what came to mind when I saw him :) Looking great so far Trav. Tom


Famine posted Thu, 27 September 2001 at 1:21 AM

looks great how opitimized is it for gameing?


TRAVISB posted Thu, 27 September 2001 at 6:45 AM

so far it is very low poly and probally will stay that way since its a sub d model alot of polys wear needed not allot other places the face awill have a few wrinkles but other than that ill use a displacment map for body wrinkles


TRAVISB posted Thu, 27 September 2001 at 5:03 PM

heres the basic outline of the body with no detail or armour jus the form ready to be shaped into the body will make adjustments in size and shape and add a tail

depakotez posted Fri, 28 September 2001 at 10:03 AM

Look'n Good bud :) Have you decided what kind of mouth if any? And, when are the next updates for the armor etc :) Tom


Teyon posted Sat, 29 September 2001 at 12:02 PM

Interesting. He's looking a little gooey around the edges there, Trav. :P Did you consider the trunk of an elephant/aardvark as possible ways to go? Perhaps the unfriendly shape of an insect's mandibles? At anyrate, very cool looking so far!


TRAVISB posted Sat, 29 September 2001 at 12:34 PM

yeah i just threw a clay body on there to see where i wanted to go not sure ill even finish this one ! loosing intrest in it oh well thanks teyon btw we think alike aardvark was a thought that crossed my mind later