TRAVISB opened this issue on Sep 26, 2001 ยท 8 posts
TRAVISB posted Wed, 26 September 2001 at 9:25 PM
depakotez posted Thu, 27 September 2001 at 12:47 AM
I think a vertical slit would work great for this guy. That's what came to mind when I saw him :) Looking great so far Trav. Tom
Famine posted Thu, 27 September 2001 at 1:21 AM
looks great how opitimized is it for gameing?
TRAVISB posted Thu, 27 September 2001 at 6:45 AM
so far it is very low poly and probally will stay that way since its a sub d model alot of polys wear needed not allot other places the face awill have a few wrinkles but other than that ill use a displacment map for body wrinkles
TRAVISB posted Thu, 27 September 2001 at 5:03 PM
depakotez posted Fri, 28 September 2001 at 10:03 AM
Look'n Good bud :) Have you decided what kind of mouth if any? And, when are the next updates for the armor etc :) Tom
Teyon posted Sat, 29 September 2001 at 12:02 PM
Interesting. He's looking a little gooey around the edges there, Trav. :P Did you consider the trunk of an elephant/aardvark as possible ways to go? Perhaps the unfriendly shape of an insect's mandibles? At anyrate, very cool looking so far!
TRAVISB posted Sat, 29 September 2001 at 12:34 PM
yeah i just threw a clay body on there to see where i wanted to go not sure ill even finish this one ! loosing intrest in it oh well thanks teyon btw we think alike aardvark was a thought that crossed my mind later