Jim Burton opened this issue on Sep 27, 2001 ยท 5 posts
Jim Burton posted Thu, 27 September 2001 at 3:37 PM
I know this works, as this is the scaling pose that fits the San Francisco hair to the Pre Teen DAZ girl, and I've sold zillions of them, with no complaints. Anyway, Pose files don't contain BODY settings, or any scaling, but they can, and it will work. This way a 10K PZ2 can replace a 4 1/2 Mb CR2. Evberything was hand edited in, pulled from a saved CR2, and I only put in non- 1.00 settings. Also note the Y trans on the chest, that is a key to how it works. The way this has to be run is first conform the hair, (and it goes on all disorted), then conform it. The hair is a chest-neck-head conforming figure, not a prop. I assume (I haven't confirmed this) the joint centers all move to a new locations, as the hair seems to pose just as nice as the original. I also assume you could use this to make characters all scaled down, like eleves - use a CR2 with morphs for the body mesh changes and a scaling pose to make the figure small. I don't know why it wouldn't work. Anyway, I'm going to put the whole thing in, it isn't that long. This is the "big hair" one, incidently, there is also a "normal" one. ***********************************************{ version { number 4.01 } thighLength 0 actor BODY:2 { channels { scale scale { keys { k 0 0.85 } } } } actor chest:2 { channels { translateY ytran { keys { k 0 -0.010 } } scaleX xScale { keys { k 0 1.14 } } scaleY yScale { keys { k 0 1.05 } } scaleZ zScale { keys { k 0 1.1 } } } } actor neck:2 { channels { scaleX xScale { keys { k 0 1.14 } } scaleY yScale { keys { k 0 1.05 } } scaleZ zScale { keys { k 0 1.1 } } } } actor head:2 { channels { scaleX xScale { keys { k 0 1.14 } } scaleY yScale { keys { k 0 1.05 } } scaleZ zScale { keys { k 0 1.1 } } } } figure { } } { version { number 4.01 } thighLength 0 figure { } }