Hairybiker opened this issue on Sep 29, 2001 ยท 5 posts
Hairybiker posted Sat, 29 September 2001 at 7:07 AM
Hi troops! :o) Got a wee problem to pick your brains about... I've been rendering an image with a superhero character wearing a cape. Everything was fine and dandy until the final render in the smaller work window (640x480). Then I thought I should make a larger version (600x800) to make post-work easier. Only problem with this is, whenever I render in a larger window, the cape disappears. Totally. No shades, no vague outline or anything. All other props remain. Some are PP2, some OBJ, and some 3DS. This is the onyl one that disappears. Has anyone else come across this problem before when rendering in different window sizes?
ScottA posted Sat, 29 September 2001 at 7:30 PM
Whoa..that's a weird one. What happens if you render just the cape to a larger window? ScottA
Hairybiker posted Sun, 30 September 2001 at 3:22 AM
Hi Scott! It disappears altogether. I even made a render with just props - an OBJ, a PP2 and a 3DS, just to see what would happen. It looks like it's just this cape that does it. Other 3DS files don't seem to do this. The transparency is set at 0% on it, it's black, no texture applied. I'm gonna end up painting it in free-hand and I'm a bit dodgy at that! :o)
ScottA posted Sun, 30 September 2001 at 2:59 PM
I'm wondering if this a normals direction thing. I know Poser has trouble with the .3ds format sometimes. Did you try rendering from the front and back to see if one side showed up? ScottA
wyrwulf posted Sun, 30 September 2001 at 7:45 PM
Maybe export the cape as an OBJ, and re-import it. You can use the grouping tool to reverse the normals, if that might be the problem.