Destribats opened this issue on Sep 30, 2001 ยท 5 posts
Destribats posted Sun, 30 September 2001 at 5:23 AM
Bop posted Sun, 30 September 2001 at 9:56 AM
Another french Claude ?!? I'll nerver tolerate it !!! Et bienvenue de la part d'un autre Claude Franis... :-) PS : I've got no solution for your problem... sorry !
Destribats posted Sun, 30 September 2001 at 10:16 AM
Hello, Merci Claude :o) And my problem... Somebody have an idea ?
bloodsong posted Sun, 30 September 2001 at 10:31 AM
heyas; when you are working in poser, go to the hair materials, and set transparency minimum and transparency maximum both to 100%. when you open the pz3 in vue 4, check the hair textures and make sure the transparency slider is set to 100%, not 50%. oh, wait, i see what you are pointing at.... make sure you do not use a poser .bum file for a bump map. if you are loading gif files for transparency maps, make sure they are non-interlaced gifs. hmmmm. that is very strange. you might ask e-on about this one. are you using a vue 4 patch?
MikeJ posted Sun, 30 September 2001 at 10:40 AM
The kozaburo hair is actually two surfaces, right? In poser they each show up as one sided. Could be that Vue's wanting to make the outer one cast strange shadows on the inner one. The only suggestion I might have would be to play around with the double-sided controls in Vue, for the hair object(s). And also, make sure that transparency is set to 100%, as bloodsong mentioned.