TheRaptor opened this issue on Oct 01, 2001 ยท 6 posts
TheRaptor posted Mon, 01 October 2001 at 5:29 AM
tesign posted Mon, 01 October 2001 at 5:35 AM
Leave the transparency unless you have to. Go to "Fade Out" and set the "clear" value slider towards "murky" and see what best suite your need. Hope it works. Bill
MikeJ posted Mon, 01 October 2001 at 6:23 AM
Well, there will be times when you want the transparency, too. Bill is right in what he says, and that's the way to go, to make transparent things less so. But you can easily get rid of the square edges around your terrain, by moving the "clip" slider to the right in the terrain editor. Do that and you'll see your edges disappear. But when you clip a terrain, it causes it to float in the air, and higher if you make it taller, so you'll have to hit the "drop" button to make it ffall back into the water, or just drag it down in a viewport window. If you do that, you can have your water as clear as you'd like, and also the square edges will be gone. Equally, aside from using "clip", you could also just paint the edges away.
TheRaptor posted Mon, 01 October 2001 at 6:41 AM
oh thank you so much!The method with the clip slider is very cool...THANKS!
agiel posted Mon, 01 October 2001 at 7:23 AM
Another solution is to make the ground under the water deeper, either by extending it with another terrain, or by giving the 'ground' plane the same material as the island.
Bop posted Mon, 01 October 2001 at 6:01 PM
And don't forget that you have an option on the water material fery usefull : reflection with angle (sorry, I don't know the exact word in english version) This option let you vary the reflection of water, in correspondance with the angle of camera.