weip opened this issue on Oct 06, 2001 ยท 6 posts
weip posted Sat, 06 October 2001 at 2:55 PM
agiel posted Sat, 06 October 2001 at 8:20 PM
This looks already better than the first one. The character is a nice addition. I am still unsure about the 'cave' part. There is a problem of lighting - the walls of the cave are brighter than the outside of the hill. You can reduce the scale of the water material. The waves are too big compared to the boat. The atmosphere is great. Nothing to change there.
weip posted Sun, 07 October 2001 at 4:54 AM
MikeJ posted Sun, 07 October 2001 at 6:54 AM
I think it looks pretty good Phil. There seems to be something about the cave though, and I can't really pinpoint it, but it doesn't seem to have any depth, or at least not in an obvious way. maybe if you had the light outside and above the cave, shining down towards it, causing shadows to go into the cave, maybe it would look more like a cave to me. Of course, that's your option. :) I liked the one above this better, by the way... I think that material on the terrain wall on the left is very good. What is that, a procedural? It seems to have some real depth and realistic surface feautures on ti.
Varian posted Sun, 07 October 2001 at 9:37 AM
It's looking good, Phil! I think it would help to have a bit of shadow on the ground behind the character, maybe?
weip posted Sun, 07 October 2001 at 12:07 PM
Jepp Mike, the material in the first one is a procedural. Thank god, I saved it, so I can go back to this one easily:) I'm not happy with the cave myself. Maybe I'll try it with the spotlight causing shadows and turning the light in the cave off. hmmm.. Maybe I better turn the light into a spotlight too, I really don't want to loose the backlight behind the tree:) Thanks, the next version will render through this night:)